KeyboardInputMode.cs 516 B

1234567891011121314151617181920
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
  7. {
  8. /// <summary>
  9. /// Active input options set by the keyboard applet. These options allow keyboard
  10. /// players to input text without conflicting with the controller mappings.
  11. /// </summary>
  12. enum KeyboardInputMode : uint
  13. {
  14. ControllerAndKeyboard,
  15. KeyboardOnly,
  16. ControllerOnly,
  17. Count,
  18. }
  19. }