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Optimizations
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e13154c83d
Implement shader LEA instruction and improve bindless image load/store (#1355)
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5 years ago |
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AttributeConsts.cs
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8dbcae1ff8
Implement BGRA texture support (#1418)
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5 years ago |
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ControlFlowGraph.cs
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1876b346fe
Initial work
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6 years ago |
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Dominance.cs
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1876b346fe
Initial work
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6 years ago |
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EmitterContext.cs
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636542d817
Refactor shader translator ShaderConfig and reduce the number of out args (#1438)
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5 years ago |
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EmitterContextInsts.cs
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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6 years ago |
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FeatureFlags.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 years ago |
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GlobalMemory.cs
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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6 years ago |
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Lowering.cs
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5795bb1528
Support separate textures and samplers (#1216)
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5 years ago |
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ShaderConfig.cs
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636542d817
Refactor shader translator ShaderConfig and reduce the number of out args (#1438)
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5 years ago |
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ShaderHeader.cs
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 years ago |
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Ssa.cs
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1876b346fe
Initial work
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6 years ago |
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TranslationFlags.cs
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991784868f
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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5 years ago |
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Translator.cs
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636542d817
Refactor shader translator ShaderConfig and reduce the number of out args (#1438)
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5 years ago |