Declarations.cs 21 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 440 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine("#pragma optionNV(fastmath off)");
  26. context.AppendLine();
  27. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  28. context.AppendLine();
  29. if (context.Config.Stage == ShaderStage.Geometry)
  30. {
  31. string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
  32. context.AppendLine($"layout ({inPrimitive}) in;");
  33. string outPrimitive = context.Config.OutputTopology.ToGlslString();
  34. int maxOutputVertices = context.Config.MaxOutputVertices;
  35. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  36. context.AppendLine();
  37. }
  38. if (context.Config.Stage == ShaderStage.Compute)
  39. {
  40. int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
  41. if (localMemorySize != 0)
  42. {
  43. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  44. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  45. context.AppendLine();
  46. }
  47. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
  48. if (sharedMemorySize != 0)
  49. {
  50. string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
  51. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
  52. context.AppendLine();
  53. }
  54. }
  55. else if (context.Config.LocalMemorySize != 0)
  56. {
  57. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  58. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  59. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  60. context.AppendLine();
  61. }
  62. if (info.CBuffers.Count != 0)
  63. {
  64. DeclareUniforms(context, info);
  65. context.AppendLine();
  66. }
  67. if (info.SBuffers.Count != 0)
  68. {
  69. DeclareStorages(context, info);
  70. context.AppendLine();
  71. }
  72. if (info.Samplers.Count != 0)
  73. {
  74. DeclareSamplers(context, info);
  75. context.AppendLine();
  76. }
  77. if (info.Images.Count != 0)
  78. {
  79. DeclareImages(context, info);
  80. context.AppendLine();
  81. }
  82. if (context.Config.Stage != ShaderStage.Compute)
  83. {
  84. if (info.IAttributes.Count != 0)
  85. {
  86. DeclareInputAttributes(context, info);
  87. context.AppendLine();
  88. }
  89. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  90. {
  91. DeclareOutputAttributes(context, info);
  92. context.AppendLine();
  93. }
  94. }
  95. else
  96. {
  97. string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
  98. string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
  99. string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
  100. context.AppendLine(
  101. "layout (" +
  102. $"local_size_x = {localSizeX}, " +
  103. $"local_size_y = {localSizeY}, " +
  104. $"local_size_z = {localSizeZ}) in;");
  105. context.AppendLine();
  106. }
  107. if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
  108. {
  109. if (context.Config.Stage == ShaderStage.Fragment)
  110. {
  111. context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
  112. context.AppendLine();
  113. }
  114. if (DeclareRenderScale(context))
  115. {
  116. context.AppendLine();
  117. }
  118. }
  119. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
  120. {
  121. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
  122. }
  123. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
  124. {
  125. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
  126. }
  127. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  128. {
  129. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  130. }
  131. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  132. {
  133. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  134. }
  135. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  136. {
  137. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  138. }
  139. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  140. {
  141. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  142. }
  143. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  144. {
  145. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  146. }
  147. }
  148. public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
  149. {
  150. foreach (AstOperand decl in info.Locals)
  151. {
  152. string name = context.OperandManager.DeclareLocal(decl);
  153. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  154. }
  155. }
  156. private static string GetVarTypeName(VariableType type)
  157. {
  158. switch (type)
  159. {
  160. case VariableType.Bool: return "bool";
  161. case VariableType.F32: return "precise float";
  162. case VariableType.F64: return "double";
  163. case VariableType.S32: return "int";
  164. case VariableType.U32: return "uint";
  165. }
  166. throw new ArgumentException($"Invalid variable type \"{type}\".");
  167. }
  168. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  169. {
  170. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  171. {
  172. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  173. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  174. context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
  175. context.AppendLine("layout (std140) uniform " + ubName);
  176. context.EnterScope();
  177. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  178. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
  179. context.LeaveScope(";");
  180. }
  181. }
  182. private static bool DeclareRenderScale(CodeGenContext context)
  183. {
  184. if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
  185. {
  186. string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  187. int scaleElements = context.TextureDescriptors.Count;
  188. if (context.Config.Stage == ShaderStage.Fragment)
  189. {
  190. scaleElements++; // Also includes render target scale, for gl_FragCoord.
  191. }
  192. context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
  193. if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
  194. {
  195. context.AppendLine();
  196. AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
  197. }
  198. return true;
  199. }
  200. return false;
  201. }
  202. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  203. {
  204. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  205. sbName += "_" + DefaultNames.StorageNamePrefix;
  206. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  207. int maxSlot = 0;
  208. foreach (int sbufSlot in info.SBuffers)
  209. {
  210. context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
  211. if (maxSlot < sbufSlot)
  212. {
  213. maxSlot = sbufSlot;
  214. }
  215. }
  216. context.AppendLine("layout (std430) buffer " + blockName);
  217. context.EnterScope();
  218. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  219. string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
  220. context.LeaveScope($" {sbName}[{arraySize}];");
  221. }
  222. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  223. {
  224. Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
  225. // Texture instructions other than TextureSample (like TextureSize)
  226. // may have incomplete sampler type information. In those cases,
  227. // we prefer instead the more accurate information from the
  228. // TextureSample instruction, if both are available.
  229. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
  230. {
  231. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  232. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  233. if (!samplers.TryAdd(samplerName, texOp))
  234. {
  235. continue;
  236. }
  237. string samplerTypeName = GetSamplerTypeName(texOp.Type);
  238. context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
  239. }
  240. foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
  241. {
  242. string samplerName = kv.Key;
  243. AstTextureOperation texOp = kv.Value;
  244. TextureDescriptor desc;
  245. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  246. {
  247. AstOperand operand = texOp.GetSource(0) as AstOperand;
  248. desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
  249. context.TextureDescriptors.Add(desc);
  250. }
  251. else if ((texOp.Type & SamplerType.Indexed) != 0)
  252. {
  253. for (int index = 0; index < texOp.ArraySize; index++)
  254. {
  255. string indexExpr = NumberFormatter.FormatInt(index);
  256. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  257. desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  258. context.TextureDescriptors.Add(desc);
  259. }
  260. }
  261. else
  262. {
  263. desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
  264. context.TextureDescriptors.Add(desc);
  265. }
  266. }
  267. }
  268. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  269. {
  270. Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
  271. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  272. {
  273. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  274. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  275. if (!images.TryAdd(imageName, texOp))
  276. {
  277. // Ensure that all texture operations share the same format.
  278. // This avoid errors like mismatched formats.
  279. texOp.Format = images[imageName].Format;
  280. continue;
  281. }
  282. string layout = texOp.Format.ToGlslFormat();
  283. if (!string.IsNullOrEmpty(layout))
  284. {
  285. layout = "layout(" + layout + ") ";
  286. }
  287. string imageTypeName = GetImageTypeName(texOp.Type, texOp.Format.GetComponentType());
  288. context.AppendLine("uniform " + layout + imageTypeName + " " + imageName + ";");
  289. }
  290. foreach (KeyValuePair<string, AstTextureOperation> kv in images)
  291. {
  292. string imageName = kv.Key;
  293. AstTextureOperation texOp = kv.Value;
  294. if ((texOp.Type & SamplerType.Indexed) != 0)
  295. {
  296. for (int index = 0; index < texOp.ArraySize; index++)
  297. {
  298. string indexExpr = NumberFormatter.FormatInt(index);
  299. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  300. var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  301. context.TextureDescriptors.Add(desc);
  302. }
  303. }
  304. else
  305. {
  306. var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
  307. context.ImageDescriptors.Add(desc);
  308. }
  309. }
  310. }
  311. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  312. {
  313. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  314. foreach (int attr in info.IAttributes.OrderBy(x => x))
  315. {
  316. string iq = string.Empty;
  317. if (context.Config.Stage == ShaderStage.Fragment)
  318. {
  319. iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
  320. {
  321. PixelImap.Constant => "flat ",
  322. PixelImap.ScreenLinear => "noperspective ",
  323. _ => string.Empty
  324. };
  325. }
  326. string name = $"{DefaultNames.IAttributePrefix}{attr}";
  327. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  328. {
  329. for (int c = 0; c < 4; c++)
  330. {
  331. char swzMask = "xyzw"[c];
  332. context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
  333. }
  334. }
  335. else
  336. {
  337. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
  338. }
  339. }
  340. }
  341. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  342. {
  343. if (context.Config.Stage == ShaderStage.Fragment)
  344. {
  345. DeclareUsedOutputAttributes(context, info);
  346. }
  347. else
  348. {
  349. DeclareAllOutputAttributes(context, info);
  350. }
  351. }
  352. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  353. {
  354. foreach (int attr in info.OAttributes.OrderBy(x => x))
  355. {
  356. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  357. }
  358. }
  359. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  360. {
  361. for (int attr = 0; attr < MaxAttributes; attr++)
  362. {
  363. DeclareOutputAttribute(context, attr);
  364. }
  365. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  366. {
  367. DeclareOutputAttribute(context, attr);
  368. }
  369. }
  370. private static void DeclareOutputAttribute(CodeGenContext context, int attr)
  371. {
  372. string name = $"{DefaultNames.OAttributePrefix}{attr}";
  373. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  374. {
  375. for (int c = 0; c < 4; c++)
  376. {
  377. char swzMask = "xyzw"[c];
  378. context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
  379. }
  380. }
  381. else
  382. {
  383. context.AppendLine($"layout (location = {attr}) out vec4 {name};");
  384. }
  385. }
  386. private static void AppendHelperFunction(CodeGenContext context, string filename)
  387. {
  388. string code = EmbeddedResources.ReadAllText(filename);
  389. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  390. context.AppendLine();
  391. }
  392. private static string GetSamplerTypeName(SamplerType type)
  393. {
  394. string typeName;
  395. switch (type & SamplerType.Mask)
  396. {
  397. case SamplerType.Texture1D: typeName = "sampler1D"; break;
  398. case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
  399. case SamplerType.Texture2D: typeName = "sampler2D"; break;
  400. case SamplerType.Texture3D: typeName = "sampler3D"; break;
  401. case SamplerType.TextureCube: typeName = "samplerCube"; break;
  402. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  403. }
  404. if ((type & SamplerType.Multisample) != 0)
  405. {
  406. typeName += "MS";
  407. }
  408. if ((type & SamplerType.Array) != 0)
  409. {
  410. typeName += "Array";
  411. }
  412. if ((type & SamplerType.Shadow) != 0)
  413. {
  414. typeName += "Shadow";
  415. }
  416. return typeName;
  417. }
  418. private static string GetImageTypeName(SamplerType type, VariableType componentType)
  419. {
  420. string typeName;
  421. switch (type & SamplerType.Mask)
  422. {
  423. case SamplerType.Texture1D: typeName = "image1D"; break;
  424. case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
  425. case SamplerType.Texture2D: typeName = "image2D"; break;
  426. case SamplerType.Texture3D: typeName = "image3D"; break;
  427. case SamplerType.TextureCube: typeName = "imageCube"; break;
  428. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  429. }
  430. if ((type & SamplerType.Multisample) != 0)
  431. {
  432. typeName += "MS";
  433. }
  434. if ((type & SamplerType.Array) != 0)
  435. {
  436. typeName += "Array";
  437. }
  438. switch (componentType)
  439. {
  440. case VariableType.U32: typeName = 'u' + typeName; break;
  441. case VariableType.S32: typeName = 'i' + typeName; break;
  442. }
  443. return typeName;
  444. }
  445. }
  446. }