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- using Ryujinx.Graphics.Shader;
- using System;
- namespace Ryujinx.Graphics.GAL
- {
- public interface IRenderer : IDisposable
- {
- IPipeline Pipeline { get; }
- IWindow Window { get; }
- IShader CompileShader(ShaderProgram shader);
- BufferHandle CreateBuffer(int size);
- IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
- ISampler CreateSampler(SamplerCreateInfo info);
- ITexture CreateTexture(TextureCreateInfo info, float scale);
- void DeleteBuffer(BufferHandle buffer);
- byte[] GetBufferData(BufferHandle buffer, int offset, int size);
- Capabilities GetCapabilities();
- void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
- void UpdateCounters();
- ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
- void ResetCounter(CounterType type);
- void Initialize();
- }
- }
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