Evan Husted 56d373a011 misc: chore: Fix object creation in SPIRV generator il y a 1 an
..
ARMeilleure 15d1528774 misc: chore: Fix object creation in ARMeilleure il y a 1 an
Ryujinx 3cdaaa0b69 misc: chore: Fix object creation in Avalonia project il y a 1 an
Ryujinx.Audio 97188556d8 misc: chore: Use explicit types in audio projects il y a 1 an
Ryujinx.Audio.Backends.OpenAL ff6628149d Migrate to .NET 9 (#198) il y a 1 an
Ryujinx.Audio.Backends.SDL2 97188556d8 misc: chore: Use explicit types in audio projects il y a 1 an
Ryujinx.Audio.Backends.SoundIo 97188556d8 misc: chore: Use explicit types in audio projects il y a 1 an
Ryujinx.BuildValidationTasks 318498eab0 misc: prefix ValidationTask with I, it's an interface il y a 1 an
Ryujinx.Common 3f12727ef8 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. il y a 1 an
Ryujinx.Cpu 94b65aec02 misc: chore: Fix object creation in Cpu project il y a 1 an
Ryujinx.Graphics.Device 1ae349efb1 misc: chore: Use explicit types in GPU, Device, and Host1x projects il y a 1 an
Ryujinx.Graphics.GAL 4e47c86f90 misc: chore: Fix object creation in GAL il y a 1 an
Ryujinx.Graphics.Gpu 929a16dd26 misc: chore: Fix object creation in Gpu project il y a 1 an
Ryujinx.Graphics.Host1x 76ec047eb7 misc: chore: Use explicit types in Metal project il y a 1 an
Ryujinx.Graphics.Metal 76ec047eb7 misc: chore: Use explicit types in Metal project il y a 1 an
Ryujinx.Graphics.Metal.SharpMetalExtensions 7d54424048 misc: Use selector fields il y a 1 an
Ryujinx.Graphics.Nvdec 68bbb29be6 misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) il y a 1 an
Ryujinx.Graphics.Nvdec.FFmpeg 68bbb29be6 misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) il y a 1 an
Ryujinx.Graphics.Nvdec.Vp9 b5999583d6 misc: this is C# XMLdocs not Javadocs il y a 1 an
Ryujinx.Graphics.OpenGL eae6dba610 misc: chore: Fix object creation in OpenGL project il y a 1 an
Ryujinx.Graphics.Shader f2aa6b3a5b misc: chore: Use explicit types in Shader project il y a 1 an
Ryujinx.Graphics.Texture 1712d69dcd misc: chore: Use explicit types in Texture & Vic il y a 1 an
Ryujinx.Graphics.Vic 1712d69dcd misc: chore: Use explicit types in Texture & Vic il y a 1 an
Ryujinx.Graphics.Video ff6628149d Migrate to .NET 9 (#198) il y a 1 an
Ryujinx.Graphics.Vulkan 5f023ca49b misc: chore: Fix object creation in Vulkan project il y a 1 an
Ryujinx.HLE beab133c8d misc: chore: Fix object creation in HLE project il y a 1 an
Ryujinx.HLE.Generators e6b393e420 misc: chore: Use explicit types in Generator projects il y a 1 an
Ryujinx.Horizon 742083ae3d misc: chore: Fix object creation in Horizon il y a 1 an
Ryujinx.Horizon.Common ff6628149d Migrate to .NET 9 (#198) il y a 1 an
Ryujinx.Horizon.Generators e6b393e420 misc: chore: Use explicit types in Generator projects il y a 1 an
Ryujinx.Horizon.Kernel.Generators e6b393e420 misc: chore: Use explicit types in Generator projects il y a 1 an
Ryujinx.Input ac401034d7 misc: chore: Use explicit types in input projects il y a 1 an
Ryujinx.Input.SDL2 3f12727ef8 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. il y a 1 an
Ryujinx.Memory fe661dc750 misc: chore: Use explicit types in Memory project il y a 1 an
Ryujinx.SDL2.Common 3b5f6170d1 misc: chore: move Rainbow updating to a separate task started/stopped as needed il y a 1 an
Ryujinx.ShaderTools 852823104f EXPERIMENTAL: Metal backend (#441) il y a 1 an
Ryujinx.Tests 5fad450027 misc: chore: Fix object creation in Tests project il y a 1 an
Ryujinx.Tests.Memory ff6628149d Migrate to .NET 9 (#198) il y a 1 an
Ryujinx.Tests.Unicorn ff6628149d Migrate to .NET 9 (#198) il y a 1 an
Ryujinx.UI.LocaleGenerator e6b393e420 misc: chore: Use explicit types in Generator projects il y a 1 an
Spv.Generator 56d373a011 misc: chore: Fix object creation in SPIRV generator il y a 1 an