Jules Blok 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) 8 лет назад
..
BlockLinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
INvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
ISwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
LinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
MacroInterpreter.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 8 лет назад
NvGpu.cs 36827c2355 Partial GPU DMA support (#158) 8 лет назад
NvGpuBufferType.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuEngine2d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuEngine2dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuEngine3d.cs 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) 8 лет назад
NvGpuEngine3dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuEngineDma.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 8 лет назад
NvGpuEngineDmaReg.cs 36827c2355 Partial GPU DMA support (#158) 8 лет назад
NvGpuFifo.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 8 лет назад
NvGpuFifoMeth.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuMethod.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuPBEntry.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuPushBuffer.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuVmm.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
NvGpuVmmCache.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
Texture.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
TextureFactory.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
TextureHelper.cs 98e6a34608 Implement R16 texture format (#147) 8 лет назад
TextureReader.cs 98e6a34608 Implement R16 texture format (#147) 8 лет назад
TextureSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад
TextureWriter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 лет назад