Mary f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609) %!s(int64=3) %!d(string=hai) anos
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Effects 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
MoltenVK 4f3af839be Minor code formatting (#4498) %!s(int64=3) %!d(string=hai) anos
Queries 6e9bd4de13 GPU: Scale counter results before addition (#4471) %!s(int64=3) %!d(string=hai) anos
Shaders c3a5716a95 Add copy dependency for some incompatible texture formats (#4380) %!s(int64=3) %!d(string=hai) anos
Auto.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
AutoFlushCounter.cs b3f0978869 Vulkan: Flush command buffers for queries less aggressively (#4387) %!s(int64=3) %!d(string=hai) anos
BackgroundResources.cs 4f3af839be Minor code formatting (#4498) %!s(int64=3) %!d(string=hai) anos
BitMap.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
BufferAllocationType.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
BufferHolder.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
BufferManager.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
BufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) %!s(int64=3) %!d(string=hai) anos
CacheByRange.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
CommandBufferPool.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) %!s(int64=3) %!d(string=hai) anos
CommandBufferScoped.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Constants.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
DescriptorSetUpdater.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) %!s(int64=3) %!d(string=hai) anos
DisposableBuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableBufferView.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) %!s(int64=3) %!d(string=hai) anos
DisposableFramebuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableImage.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableImageView.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableMemory.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposablePipeline.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableRenderPass.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DisposableSampler.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
EnumConversion.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) %!s(int64=3) %!d(string=hai) anos
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
FormatCapabilities.cs ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) %!s(int64=3) %!d(string=hai) anos
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) %!s(int64=3) %!d(string=hai) anos
FramebufferParams.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) %!s(int64=3) %!d(string=hai) anos
HardwareCapabilities.cs 5d85468302 Vulkan: Support list topology primitive restart (#4483) %!s(int64=3) %!d(string=hai) anos
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
HelperShader.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
IdList.cs 4f3af839be Minor code formatting (#4498) %!s(int64=3) %!d(string=hai) anos
IndexBufferPattern.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
IndexBufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
MemoryAllocation.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
MemoryAllocator.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
MemoryAllocatorBlockList.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
NativeArray.cs 80b4972139 Add Support for Post Processing Effects (#3616) %!s(int64=3) %!d(string=hai) anos
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
PipelineBase.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) %!s(int64=3) %!d(string=hai) anos
PipelineConverter.cs 17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419) %!s(int64=3) %!d(string=hai) anos
PipelineDynamicState.cs 052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406) %!s(int64=3) %!d(string=hai) anos
PipelineFull.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
PipelineHelperShader.cs 73aed239c3 Implement non-MS to MS copies with draws (#3958) %!s(int64=3) %!d(string=hai) anos
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
PipelineLayoutFactory.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) %!s(int64=3) %!d(string=hai) anos
PipelineState.cs 5d85468302 Vulkan: Support list topology primitive restart (#4483) %!s(int64=3) %!d(string=hai) anos
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Vulkan.csproj d56d335c0b misc: Some dependencies cleanup (#4507) %!s(int64=3) %!d(string=hai) anos
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) %!s(int64=3) %!d(string=hai) anos
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) %!s(int64=3) %!d(string=hai) anos
ShaderCollection.cs ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) %!s(int64=3) %!d(string=hai) anos
SpecInfo.cs 23c844b2aa Misc performance tweaks (#4509) %!s(int64=3) %!d(string=hai) anos
StagingBuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
SyncManager.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) %!s(int64=3) %!d(string=hai) anos
TextureBuffer.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
TextureCopy.cs 73aed239c3 Implement non-MS to MS copies with draws (#3958) %!s(int64=3) %!d(string=hai) anos
TextureStorage.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) %!s(int64=3) %!d(string=hai) anos
TextureView.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
Vendor.cs 296c4a3d01 Relax Vulkan requirements (#4282) %!s(int64=3) %!d(string=hai) anos
VertexBufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
VulkanDebugMessenger.cs f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609) %!s(int64=3) %!d(string=hai) anos
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
VulkanInitialization.cs f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609) %!s(int64=3) %!d(string=hai) anos
VulkanRenderer.cs f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609) %!s(int64=3) %!d(string=hai) anos
Window.cs 23c844b2aa Misc performance tweaks (#4509) %!s(int64=3) %!d(string=hai) anos
WindowBase.cs 80b4972139 Add Support for Post Processing Effects (#3616) %!s(int64=3) %!d(string=hai) anos