gdkchan 50b706e2ba Fix RevMagic on audren %!s(int64=7) %!d(string=hai) anos
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Gpu 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
Hid d24ea0d51b Add Controller Support (#196) %!s(int64=7) %!d(string=hai) anos
Loaders e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
Logging 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=7) %!d(string=hai) anos
OsHle 50b706e2ba Fix RevMagic on audren %!s(int64=7) %!d(string=hai) anos
Settings 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=7) %!d(string=hai) anos
PerformanceStatistics.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
Ryujinx.HLE.csproj 2f25b34941 Add linux-x64 to RID property to make tests works on linux (#205) %!s(int64=7) %!d(string=hai) anos
Switch.cs cd18ab29df Loop GLScreen with custom method (#244) %!s(int64=7) %!d(string=hai) anos
VirtualFileSystem.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=7) %!d(string=hai) anos