Window.cs 5.4 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.OpenGL.Image;
  4. using System;
  5. namespace Ryujinx.Graphics.OpenGL
  6. {
  7. class Window : IWindow, IDisposable
  8. {
  9. private const int NativeWidth = 1280;
  10. private const int NativeHeight = 720;
  11. private readonly Renderer _renderer;
  12. private int _width;
  13. private int _height;
  14. private int _copyFramebufferHandle;
  15. public Window(Renderer renderer)
  16. {
  17. _renderer = renderer;
  18. _width = NativeWidth;
  19. _height = NativeHeight;
  20. }
  21. public void Present(ITexture texture, ImageCrop crop)
  22. {
  23. GL.Disable(EnableCap.FramebufferSrgb);
  24. CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
  25. GL.Enable(EnableCap.FramebufferSrgb);
  26. }
  27. public void SetSize(int width, int height)
  28. {
  29. _width = width;
  30. _height = height;
  31. }
  32. private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
  33. {
  34. bool[] oldFramebufferColorWritemask = new bool[4];
  35. (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
  36. GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
  37. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
  38. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
  39. TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
  40. GL.FramebufferTexture(
  41. FramebufferTarget.ReadFramebuffer,
  42. FramebufferAttachment.ColorAttachment0,
  43. viewConverted.Handle,
  44. 0);
  45. GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
  46. GL.Disable(EnableCap.RasterizerDiscard);
  47. GL.Disable(IndexedEnableCap.ScissorTest, 0);
  48. GL.Clear(ClearBufferMask.ColorBufferBit);
  49. int srcX0, srcX1, srcY0, srcY1;
  50. float scale = view.ScaleFactor;
  51. if (crop.Left == 0 && crop.Right == 0)
  52. {
  53. srcX0 = 0;
  54. srcX1 = (int)(view.Width / scale);
  55. }
  56. else
  57. {
  58. srcX0 = crop.Left;
  59. srcX1 = crop.Right;
  60. }
  61. if (crop.Top == 0 && crop.Bottom == 0)
  62. {
  63. srcY0 = 0;
  64. srcY1 = (int)(view.Height / scale);
  65. }
  66. else
  67. {
  68. srcY0 = crop.Top;
  69. srcY1 = crop.Bottom;
  70. }
  71. if (scale != 1f)
  72. {
  73. srcX0 = (int)(srcX0 * scale);
  74. srcY0 = (int)(srcY0 * scale);
  75. srcX1 = (int)Math.Ceiling(srcX1 * scale);
  76. srcY1 = (int)Math.Ceiling(srcY1 * scale);
  77. }
  78. float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
  79. float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
  80. int dstWidth = (int)(_width * ratioX);
  81. int dstHeight = (int)(_height * ratioY);
  82. int dstPaddingX = (_width - dstWidth) / 2;
  83. int dstPaddingY = (_height - dstHeight) / 2;
  84. int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
  85. int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
  86. int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
  87. int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
  88. GL.BlitFramebuffer(
  89. srcX0,
  90. srcY0,
  91. srcX1,
  92. srcY1,
  93. dstX0,
  94. dstY0,
  95. dstX1,
  96. dstY1,
  97. ClearBufferMask.ColorBufferBit,
  98. BlitFramebufferFilter.Linear);
  99. // Remove Alpha channel
  100. GL.ColorMask(drawFramebuffer, false, false, false, true);
  101. GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
  102. GL.ColorMask(drawFramebuffer,
  103. oldFramebufferColorWritemask[0],
  104. oldFramebufferColorWritemask[1],
  105. oldFramebufferColorWritemask[2],
  106. oldFramebufferColorWritemask[3]);
  107. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
  108. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
  109. ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
  110. ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
  111. if (viewConverted != view)
  112. {
  113. viewConverted.Dispose();
  114. }
  115. }
  116. private int GetCopyFramebufferHandleLazy()
  117. {
  118. int handle = _copyFramebufferHandle;
  119. if (handle == 0)
  120. {
  121. handle = GL.GenFramebuffer();
  122. _copyFramebufferHandle = handle;
  123. }
  124. return handle;
  125. }
  126. public void Dispose()
  127. {
  128. if (_copyFramebufferHandle != 0)
  129. {
  130. GL.DeleteFramebuffer(_copyFramebufferHandle);
  131. _copyFramebufferHandle = 0;
  132. }
  133. }
  134. }
  135. }