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- using Ryujinx.Graphics.GAL;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Graphics.OpenGL
- {
- static class Handle
- {
- public static T FromInt32<T>(int handle) where T : unmanaged
- {
- Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
- ulong handle64 = (uint)handle;
- return Unsafe.As<ulong, T>(ref handle64);
- }
- public static int ToInt32(this BufferHandle handle)
- {
- return (int)Unsafe.As<BufferHandle, ulong>(ref handle);
- }
- }
- }
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