Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
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Compute 4965681e06 GPU: Swap bindings array instead of copying (#4003) %!s(int64=3) %!d(string=hai) anos
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
GPFifo f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882) %!s(int64=3) %!d(string=hai) anos
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) %!s(int64=3) %!d(string=hai) anos
MME 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Threed 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) %!s(int64=4) %!d(string=hai) anos
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) %!s(int64=3) %!d(string=hai) anos
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) %!s(int64=3) %!d(string=hai) anos
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos