| .. |
|
CodeGen
|
c0f2491eae
Vulkan separate descriptor set fixes (#6895)
|
1 year ago |
|
Decoders
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
Instructions
|
ef81658fbd
Implement support for shader ATOM.EXCH instruction (#7320)
|
1 year ago |
|
IntermediateRepresentation
|
3193ef1083
Extend bindless elimination to catch a few more specific cases (#6921)
|
1 year ago |
|
StructuredIr
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
1 year ago |
|
Translation
|
04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
|
1 year ago |
|
AlphaTestOp.cs
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2 years ago |
|
AttributeType.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
BufferDescriptor.cs
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
1 year ago |
|
BufferUsageFlags.cs
|
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
|
2 years ago |
|
Constants.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
GpuGraphicsState.cs
|
3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
|
1 year ago |
|
IGpuAccessor.cs
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
1 year ago |
|
ILogger.cs
|
b423197619
Delete ShaderConfig and organize shader resources/definitions better (#5509)
|
2 years ago |
|
InputTopology.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
OutputTopology.cs
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2 years ago |
|
ResourceReservationCounts.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
Ryujinx.Graphics.Shader.csproj
|
29e192f241
Migrate to .NET 8 (#5887)
|
2 years ago |
|
SamplerType.cs
|
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
|
2 years ago |
|
SetBindingPair.cs
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
1 year ago |
|
ShaderProgram.cs
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2 years ago |
|
ShaderProgramInfo.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
ShaderStage.cs
|
17354d59d1
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
|
2 years ago |
|
SupportBuffer.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |
|
TessPatchType.cs
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2 years ago |
|
TessSpacing.cs
|
9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2 years ago |
|
TextureDescriptor.cs
|
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
1 year ago |
|
TextureFormat.cs
|
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
|
2 years ago |
|
TextureHandle.cs
|
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
|
2 years ago |
|
TextureUsageFlags.cs
|
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
|
2 years ago |
|
VertexInfoBuffer.cs
|
f09bba82b9
Geometry shader emulation for macOS (#5551)
|
2 years ago |