riperiperi 04d68ca616 GPU: Ensure all clip distances are initialized when used (#7363) 1 year ago
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CodeGen c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
Decoders f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
Instructions ef81658fbd Implement support for shader ATOM.EXCH instruction (#7320) 1 year ago
IntermediateRepresentation 3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921) 1 year ago
StructuredIr 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
Translation 04d68ca616 GPU: Ensure all clip distances are initialized when used (#7363) 1 year ago
AlphaTestOp.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 years ago
AttributeType.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
BufferDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
BufferUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
Constants.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
GpuGraphicsState.cs 3a3b51893e Add support for bindless textures from storage buffer on Vulkan (#6721) 1 year ago
IGpuAccessor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
ILogger.cs b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509) 2 years ago
InputTopology.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
OutputTopology.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 years ago
ResourceReservationCounts.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
Ryujinx.Graphics.Shader.csproj 29e192f241 Migrate to .NET 8 (#5887) 2 years ago
SamplerType.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 years ago
SetBindingPair.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
ShaderProgram.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 years ago
ShaderProgramInfo.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
ShaderStage.cs 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 years ago
SupportBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
TessPatchType.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 years ago
TessSpacing.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 years ago
TextureDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
TextureFormat.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
TextureHandle.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 years ago
TextureUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
VertexInfoBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago