mageven 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) 6 年之前
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Compute.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 年之前
ComputeQmd.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 年之前
Inline2Memory.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 6 年之前
MethodClear.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 年之前
MethodConditionalRendering.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 年之前
MethodCopyBuffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 年之前
MethodCopyTexture.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) 6 年之前
MethodDraw.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 年之前
MethodFifo.cs 644de99e86 Implement GPU syncpoints (#980) 6 年之前
MethodFirmware.cs 532ccf929a Ignore exit flag on branch delay slot (#899) 6 年之前
MethodIncrementSyncpoint.cs 644de99e86 Implement GPU syncpoints (#980) 6 年之前
MethodReport.cs 3cb1fa0e85 Implement texture buffers (#1152) 6 年之前
MethodResetCounter.cs a11f6f5235 Fix some spelling mistakes 6 年之前
MethodUniformBufferBind.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 6 年之前
MethodUniformBufferUpdate.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 6 年之前
Methods.cs 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) 6 年之前