gdkchan 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
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Engine caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
Image f565b0e5a6 Match texture if the physical range is the same (#1934) %!s(int64=5) %!d(string=hai) anos
Memory f94acdb4ef Allow out of bounds storage buffer access by aligning their sizes (#1870) %!s(int64=5) %!d(string=hai) anos
Shader 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
State df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
Synchronization a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
Constants.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=6) %!d(string=hai) anos
GpuContext.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
GraphicsConfig.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) %!s(int64=5) %!d(string=hai) anos