TextureHelper.cs 5.6 KB

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  1. using ChocolArm64.Memory;
  2. using Ryujinx.Graphics.Gal;
  3. using Ryujinx.HLE.Gpu.Memory;
  4. using System;
  5. namespace Ryujinx.HLE.Gpu.Texture
  6. {
  7. static class TextureHelper
  8. {
  9. public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
  10. {
  11. int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
  12. int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
  13. Width = (Width + AlignMask) & ~AlignMask;
  14. switch (Texture.Swizzle)
  15. {
  16. case TextureSwizzle._1dBuffer:
  17. case TextureSwizzle.Pitch:
  18. case TextureSwizzle.PitchColorKey:
  19. return new LinearSwizzle(Texture.Pitch, Bpp);
  20. case TextureSwizzle.BlockLinear:
  21. case TextureSwizzle.BlockLinearColorKey:
  22. return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
  23. }
  24. throw new NotImplementedException(Texture.Swizzle.ToString());
  25. }
  26. public static int GetTextureSize(GalTexture Texture)
  27. {
  28. switch (Texture.Format)
  29. {
  30. case GalTextureFormat.R32G32B32A32:
  31. return Texture.Width * Texture.Height * 16;
  32. case GalTextureFormat.R16G16B16A16:
  33. return Texture.Width * Texture.Height * 8;
  34. case GalTextureFormat.A8B8G8R8:
  35. case GalTextureFormat.R32:
  36. case GalTextureFormat.ZF32:
  37. case GalTextureFormat.BF10GF11RF11:
  38. case GalTextureFormat.Z24S8:
  39. return Texture.Width * Texture.Height * 4;
  40. case GalTextureFormat.A1B5G5R5:
  41. case GalTextureFormat.B5G6R5:
  42. case GalTextureFormat.G8R8:
  43. case GalTextureFormat.R16:
  44. return Texture.Width * Texture.Height * 2;
  45. case GalTextureFormat.R8:
  46. return Texture.Width * Texture.Height;
  47. case GalTextureFormat.BC1:
  48. case GalTextureFormat.BC4:
  49. {
  50. return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
  51. }
  52. case GalTextureFormat.BC6H_SF16:
  53. case GalTextureFormat.BC6H_UF16:
  54. case GalTextureFormat.BC7U:
  55. case GalTextureFormat.BC2:
  56. case GalTextureFormat.BC3:
  57. case GalTextureFormat.BC5:
  58. case GalTextureFormat.Astc2D4x4:
  59. {
  60. return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
  61. }
  62. case GalTextureFormat.Astc2D5x5:
  63. {
  64. return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
  65. }
  66. case GalTextureFormat.Astc2D6x6:
  67. {
  68. return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
  69. }
  70. case GalTextureFormat.Astc2D8x8:
  71. {
  72. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
  73. }
  74. case GalTextureFormat.Astc2D10x10:
  75. {
  76. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
  77. }
  78. case GalTextureFormat.Astc2D12x12:
  79. {
  80. return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
  81. }
  82. case GalTextureFormat.Astc2D5x4:
  83. {
  84. return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
  85. }
  86. case GalTextureFormat.Astc2D6x5:
  87. {
  88. return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
  89. }
  90. case GalTextureFormat.Astc2D8x6:
  91. {
  92. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
  93. }
  94. case GalTextureFormat.Astc2D10x8:
  95. {
  96. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
  97. }
  98. case GalTextureFormat.Astc2D12x10:
  99. {
  100. return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
  101. }
  102. case GalTextureFormat.Astc2D8x5:
  103. {
  104. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
  105. }
  106. case GalTextureFormat.Astc2D10x5:
  107. {
  108. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
  109. }
  110. case GalTextureFormat.Astc2D10x6:
  111. {
  112. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
  113. }
  114. }
  115. throw new NotImplementedException(Texture.Format.ToString());
  116. }
  117. public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
  118. {
  119. int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
  120. int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
  121. return W * H * Bpb;
  122. }
  123. public static (AMemory Memory, long Position) GetMemoryAndPosition(
  124. IAMemory Memory,
  125. long Position)
  126. {
  127. if (Memory is NvGpuVmm Vmm)
  128. {
  129. return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
  130. }
  131. return ((AMemory)Memory, Position);
  132. }
  133. }
  134. }