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GlslDecl.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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GlslDecompiler.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeAlu.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeFlow.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeHelper.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeMem.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeMove.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeSpecial.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecoder.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderHeader.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrInst.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperGpr.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderOpCodeTable.cs
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cd203e98f2
Implement Geometry shaders (#280)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |