ShaderDecodeMem.cs 7.4 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private const int TempRegStart = 0x100;
  8. private const int ____ = 0x0;
  9. private const int R___ = 0x1;
  10. private const int _G__ = 0x2;
  11. private const int RG__ = 0x3;
  12. private const int __B_ = 0x4;
  13. private const int RGB_ = 0x7;
  14. private const int ___A = 0x8;
  15. private const int R__A = 0x9;
  16. private const int _G_A = 0xa;
  17. private const int RG_A = 0xb;
  18. private const int __BA = 0xc;
  19. private const int R_BA = 0xd;
  20. private const int _GBA = 0xe;
  21. private const int RGBA = 0xf;
  22. private static int[,] MaskLut = new int[,]
  23. {
  24. { ____, ____, ____, ____, ____, ____, ____, ____ },
  25. { R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
  26. { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
  27. { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
  28. };
  29. public static void Ld_A(ShaderIrBlock Block, long OpCode)
  30. {
  31. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  32. //Used by GS
  33. ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
  34. int Index = 0;
  35. foreach (ShaderIrNode OperA in Opers)
  36. {
  37. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  38. OperD.Index += Index++;
  39. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
  40. }
  41. }
  42. public static void Ld_C(ShaderIrBlock Block, long OpCode)
  43. {
  44. int Type = (int)(OpCode >> 48) & 7;
  45. if (Type > 5)
  46. {
  47. throw new InvalidOperationException();
  48. }
  49. int Count = Type == 5 ? 2 : 1;
  50. for (int Index = 0; Index < Count; Index++)
  51. {
  52. ShaderIrOperCbuf OperA = GetOperCbuf36(OpCode);
  53. ShaderIrOperGpr OperD = GetOperGpr0 (OpCode);
  54. OperA.Pos += Index;
  55. OperD.Index += Index;
  56. ShaderIrNode Node = OperA;
  57. if (Type < 4)
  58. {
  59. //This is a 8 or 16 bits type.
  60. bool Signed = (Type & 1) != 0;
  61. int Size = 8 << (Type >> 1);
  62. Node = ExtendTo32(Node, Signed, Size);
  63. }
  64. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
  65. }
  66. }
  67. public static void St_A(ShaderIrBlock Block, long OpCode)
  68. {
  69. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  70. int Index = 0;
  71. foreach (ShaderIrNode OperA in Opers)
  72. {
  73. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  74. OperD.Index += Index++;
  75. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
  76. }
  77. }
  78. public static void Texq(ShaderIrBlock Block, long OpCode)
  79. {
  80. ShaderIrNode OperD = GetOperGpr0(OpCode);
  81. ShaderIrNode OperA = GetOperGpr8(OpCode);
  82. ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
  83. ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
  84. ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
  85. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  86. ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
  87. ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
  88. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
  89. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
  90. }
  91. public static void Tex(ShaderIrBlock Block, long OpCode)
  92. {
  93. //TODO: Support other formats.
  94. ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
  95. for (int Index = 0; Index < Coords.Length; Index++)
  96. {
  97. Coords[Index] = GetOperGpr8(OpCode);
  98. Coords[Index].Index += Index;
  99. if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
  100. {
  101. Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
  102. }
  103. }
  104. int ChMask = (int)(OpCode >> 31) & 0xf;
  105. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  106. for (int Ch = 0; Ch < 4; Ch++)
  107. {
  108. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  109. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  110. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Texs, Coords[0], Coords[1], OperC, Meta);
  111. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  112. }
  113. int RegInc = 0;
  114. for (int Ch = 0; Ch < 4; Ch++)
  115. {
  116. if (!IsChannelUsed(ChMask, Ch))
  117. {
  118. continue;
  119. }
  120. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  121. ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
  122. Dst.Index += RegInc++;
  123. if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
  124. {
  125. continue;
  126. }
  127. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  128. }
  129. }
  130. public static void Texs(ShaderIrBlock Block, long OpCode)
  131. {
  132. EmitTex(Block, OpCode, ShaderIrInst.Texs);
  133. }
  134. public static void Tlds(ShaderIrBlock Block, long OpCode)
  135. {
  136. EmitTex(Block, OpCode, ShaderIrInst.Txlf);
  137. }
  138. private static void EmitTex(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
  139. {
  140. //TODO: Support other formats.
  141. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  142. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  143. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  144. int LutIndex;
  145. LutIndex = GetOperGpr0(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
  146. LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
  147. int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
  148. for (int Ch = 0; Ch < 4; Ch++)
  149. {
  150. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  151. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  152. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
  153. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  154. }
  155. int RegInc = 0;
  156. for (int Ch = 0; Ch < 4; Ch++)
  157. {
  158. if (!IsChannelUsed(ChMask, Ch))
  159. {
  160. continue;
  161. }
  162. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  163. ShaderIrOperGpr Dst = (RegInc >> 1) != 0
  164. ? GetOperGpr28(OpCode)
  165. : GetOperGpr0 (OpCode);
  166. Dst.Index += RegInc++ & 1;
  167. if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
  168. {
  169. continue;
  170. }
  171. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  172. }
  173. }
  174. private static bool IsChannelUsed(int ChMask, int Ch)
  175. {
  176. return (ChMask & (1 << Ch)) != 0;
  177. }
  178. }
  179. }