gdkchan 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 лет назад
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CodeGen 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) 3 лет назад
Decoders 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 лет назад
Instructions 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 лет назад
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 лет назад
StructuredIr 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 лет назад
Translation 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 лет назад
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 лет назад
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 лет назад
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 лет назад
IGpuAccessor.cs 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 3 лет назад
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 лет назад
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 лет назад
Ryujinx.Graphics.Shader.csproj 2232e4ae87 Vulkan backend (#2518) 3 лет назад
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 лет назад
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 лет назад
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 лет назад
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) 3 лет назад
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) 3 лет назад
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 лет назад