riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa
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Compute.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa
ComputeQmd.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 anni fa
Inline2Memory.cs dbeb50684d Support inline index buffer data (#1351) 5 anni fa
MethodClear.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa
MethodConditionalRendering.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 anni fa
MethodCopyBuffer.cs 76e5af967a Fix buffer to 3D texture copy (#1354) 5 anni fa
MethodCopyTexture.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa
MethodDraw.cs dbeb50684d Support inline index buffer data (#1351) 5 anni fa
MethodFifo.cs 44d7fcff39 Implement FIFO semaphore (#1286) 6 anni fa
MethodFirmware.cs 532ccf929a Ignore exit flag on branch delay slot (#899) 6 anni fa
MethodIncrementSyncpoint.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 anni fa
MethodReport.cs 44d7fcff39 Implement FIFO semaphore (#1286) 6 anni fa
MethodResetCounter.cs a11f6f5235 Fix some spelling mistakes 6 anni fa
MethodUniformBufferBind.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 6 anni fa
MethodUniformBufferUpdate.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 6 anni fa
Methods.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa