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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- static class GlobalMemory
- {
- private const int StorageDescsBaseOffset = 0x44; // In words.
- public const int StorageDescSize = 4; // In words.
- public const int StorageMaxCount = 16;
- public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
- public const int UbeBaseOffset = 0x98; // In words.
- public const int UbeMaxCount = 9;
- public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
- public const int UbeFirstCbuf = 8;
- public static bool UsesGlobalMemory(Instruction inst)
- {
- return (inst.IsAtomic() && IsGlobalMr(inst)) ||
- inst == Instruction.LoadGlobal ||
- inst == Instruction.StoreGlobal;
- }
- private static bool IsGlobalMr(Instruction inst)
- {
- return (inst & Instruction.MrMask) == Instruction.MrGlobal;
- }
- public static int GetStorageCbOffset(ShaderStage stage, int slot)
- {
- return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
- }
- public static int GetStorageBaseCbOffset(ShaderStage stage)
- {
- return stage switch
- {
- ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Vertex => StorageDescsBaseOffset,
- ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
- ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
- ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
- _ => 0
- };
- }
- }
- }
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