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CodeGen
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f93089a64f
Implement geometry shader passthrough (#1961)
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5 лет назад |
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Decoders
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5be6ec6364
Fix shader LOP3 predicate write condition (#1910)
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5 лет назад |
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Instructions
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4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
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5 лет назад |
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IntermediateRepresentation
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 лет назад |
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StructuredIr
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 лет назад |
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Translation
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4047477866
Simplify handling of shader vertex A (#1999)
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5 лет назад |
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BufferDescriptor.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 лет назад |
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BufferUsageFlags.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 лет назад |
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IGpuAccessor.cs
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461c24092a
Implement Force Early Z Register (#1755)
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5 лет назад |
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InputTopology.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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OutputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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6 лет назад |
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Ryujinx.Graphics.Shader.csproj
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e453ba69f4
Add support for shader atomic min/max (S32) (#1948)
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5 лет назад |
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SamplerType.cs
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0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
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5 лет назад |
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ShaderProgram.cs
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4047477866
Simplify handling of shader vertex A (#1999)
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5 лет назад |
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ShaderProgramInfo.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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ShaderStage.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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TextureDescriptor.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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TextureFormat.cs
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03711dd7b5
Implement SULD shader instruction (#1117)
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6 лет назад |
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TextureUsageFlags.cs
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e1da7df207
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
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5 лет назад |