Xpl0itR 12d49c37d2 Make max anisotropy configurable (#1043) 6 yıl önce
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 yıl önce
Counters.cs 1876b346fe Initial work 6 yıl önce
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) 6 yıl önce
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 yıl önce
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 yıl önce
Framebuffer.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
HwCapabilities.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 yıl önce
Pipeline.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 yıl önce
Renderer.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 yıl önce
Ryujinx.Graphics.OpenGL.csproj 3aa3c4261a Add inbuilt Opengl renderer to window (#922) 6 yıl önce
Sampler.cs 654e617fe7 Some code cleanup 6 yıl önce
Shader.cs 1876b346fe Initial work 6 yıl önce
TextureCopy.cs ab4867505e Implement GPU scissors (#1058) 6 yıl önce
TextureCopyUnscaled.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
TextureStorage.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
TextureView.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
VertexArray.cs 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 yıl önce
VertexBuffer.cs 1876b346fe Initial work 6 yıl önce
Window.cs ab4867505e Implement GPU scissors (#1058) 6 yıl önce