Xpl0itR 12d49c37d2 Make max anisotropy configurable (#1043) il y a 6 ans
..
Engine 9948a7be53 Support constant attributes (with a value of zero) (#1066) il y a 6 ans
Image 12d49c37d2 Make max anisotropy configurable (#1043) il y a 6 ans
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) il y a 6 ans
Shader a0e6647860 Compare shader code using a span instead of individual reads. (#917) il y a 6 ans
State 9948a7be53 Support constant attributes (with a value of zero) (#1066) il y a 6 ans
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu il y a 6 ans
Constants.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) il y a 6 ans
DmaPusher.cs 92703af555 Address PR feedback il y a 6 ans
GpuContext.cs d6b9babe1d Keep the GUI alive when closing a game (#888) il y a 6 ans
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) il y a 6 ans
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu il y a 6 ans
NvGpuFifo.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
NvGpuFifoMeth.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) il y a 6 ans
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu il y a 6 ans