Xpl0itR 12d49c37d2 Make max anisotropy configurable (#1043) 6 лет назад
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Engine 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 лет назад
Image 12d49c37d2 Make max anisotropy configurable (#1043) 6 лет назад
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) 6 лет назад
Shader a0e6647860 Compare shader code using a span instead of individual reads. (#917) 6 лет назад
State 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 лет назад
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 лет назад
Constants.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 лет назад
DmaPusher.cs 92703af555 Address PR feedback 6 лет назад
GpuContext.cs d6b9babe1d Keep the GUI alive when closing a game (#888) 6 лет назад
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 лет назад
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 лет назад
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 лет назад
NvGpuFifo.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 лет назад
NvGpuFifoMeth.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 лет назад
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 лет назад
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 лет назад
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 лет назад