gdkchan 8428bb6541 Fix shader FSWZADD instruction (#4069) il y a 3 ans
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CodeGen 8428bb6541 Fix shader FSWZADD instruction (#4069) il y a 3 ans
Decoders 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Instructions 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) il y a 3 ans
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) il y a 3 ans
StructuredIr 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Translation 9a0330f7f8 Shader: Implement PrimitiveID (#4067) il y a 3 ans
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) il y a 3 ans
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) il y a 5 ans
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) il y a 3 ans
IGpuAccessor.cs 17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957) il y a 3 ans
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) il y a 4 ans
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) il y a 6 ans
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
ShaderProgramInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) il y a 4 ans
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) il y a 3 ans
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) il y a 3 ans
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) il y a 4 ans