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- #version 450 core
- layout (std140, binding = 1) uniform tex_coord_in
- {
- vec4 tex_coord_in_data;
- };
- layout (location = 0) out vec2 tex_coord;
- void main()
- {
- int low = gl_VertexIndex & 1;
- int high = gl_VertexIndex >> 1;
- tex_coord.x = tex_coord_in_data[low];
- tex_coord.y = tex_coord_in_data[2 + high];
- gl_Position.x = (float(low) - 0.5f) * 2.0f;
- gl_Position.y = (float(high) - 0.5f) * 2.0f;
- gl_Position.z = 0.0f;
- gl_Position.w = 1.0f;
- }
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