riperiperi 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) пре 3 година
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Queries 2232e4ae87 Vulkan backend (#2518) пре 3 година
Shaders f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
Auto.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
AutoFlushCounter.cs c3c41fa4bb Periodically Flush Commands for Vulkan (#3689) пре 3 година
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
BitMap.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
BufferHolder.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) пре 3 година
BufferManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
BufferState.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) пре 3 година
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) пре 3 година
CacheByRange.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Constants.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DescriptorSetUpdater.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) пре 3 година
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
EnumConversion.cs 1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932) пре 3 година
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
FormatCapabilities.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) пре 3 година
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) пре 3 година
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) пре 3 година
HardwareCapabilities.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) пре 3 година
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
HelperShader.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) пре 3 година
IdList.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
IndexBufferPattern.cs 2b50e52e48 Fix primitive count calculation for topology conversion (#3763) пре 3 година
IndexBufferState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
PipelineBase.cs 1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932) пре 3 година
PipelineConverter.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) пре 3 година
PipelineDynamicState.cs 9719b6a112 Vulkan: Use dynamic state for blend constants (#3793) пре 3 година
PipelineFull.cs d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) пре 3 година
PipelineHelperShader.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) пре 3 година
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
PipelineLayoutFactory.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) пре 3 година
PipelineState.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) пре 3 година
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) пре 3 година
Ryujinx.Graphics.Vulkan.csproj d41c95dcff chore: Update OpenTK to 4.7.5 (#3944) пре 3 година
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) пре 3 година
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) пре 3 година
ShaderCollection.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) пре 3 година
SpecInfo.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) пре 3 година
StagingBuffer.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) пре 3 година
SyncManager.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) пре 3 година
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) пре 3 година
TextureCopy.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) пре 3 година
TextureStorage.cs 6e92b7a378 Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) пре 3 година
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) пре 3 година
Vendor.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
VertexBufferState.cs 0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762) пре 3 година
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) пре 3 година
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
VulkanInitialization.cs 4905101df1 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943) пре 3 година
VulkanRenderer.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) пре 3 година
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) пре 3 година
WindowBase.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) пре 3 година