riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) hace 3 años
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BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) hace 3 años
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) hace 4 años
BranchElimination.cs 1876b346fe Initial work hace 6 años
ConstantFolding.cs 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) hace 3 años
GlobalToStorage.cs 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) hace 3 años
HalfConversion.cs 1876b346fe Initial work hace 6 años
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) hace 3 años
Simplification.cs 1876b346fe Initial work hace 6 años
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) hace 4 años