| .. |
|
Optimizations
|
476b4683cf
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
|
3 лет назад |
|
AggregateType.cs
|
2232e4ae87
Vulkan backend (#2518)
|
3 лет назад |
|
AttributeConsts.cs
|
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
|
3 лет назад |
|
AttributeInfo.cs
|
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
|
3 лет назад |
|
ControlFlowGraph.cs
|
a7109c767b
Rewrite shader decoding stage (#2698)
|
4 лет назад |
|
Dominance.cs
|
a7109c767b
Rewrite shader decoding stage (#2698)
|
4 лет назад |
|
EmitterContext.cs
|
2df16ded9b
Improve shader BRX instruction code generation (#3759)
|
3 лет назад |
|
EmitterContextInsts.cs
|
650cc41c02
Implement remaining shader double-precision instructions (#2845)
|
4 лет назад |
|
FeatureFlags.cs
|
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
|
3 лет назад |
|
FunctionMatch.cs
|
99445dd0a6
Add support for fragment shader interlock (#2768)
|
4 лет назад |
|
GlobalMemory.cs
|
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
|
4 лет назад |
|
RegisterUsage.cs
|
053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
|
5 лет назад |
|
Rewriter.cs
|
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
|
3 лет назад |
|
ShaderConfig.cs
|
2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
3 лет назад |
|
ShaderHeader.cs
|
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
|
4 лет назад |
|
Ssa.cs
|
2232e4ae87
Vulkan backend (#2518)
|
3 лет назад |
|
TargetApi.cs
|
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
|
4 лет назад |
|
TargetLanguage.cs
|
97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
|
4 лет назад |
|
TranslationFlags.cs
|
7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
4 лет назад |
|
TranslationOptions.cs
|
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
|
4 лет назад |
|
Translator.cs
|
2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
3 лет назад |
|
TranslatorContext.cs
|
2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
3 лет назад |