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BlockLinearSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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INvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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ISwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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LinearSwizzle.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 lat temu |
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MacroInterpreter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NsGpu.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |
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NsGpuMemoryMgr.cs
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f876bd2a80
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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8 lat temu |
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NsGpuPBEntry.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NvGpuEngine3d.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 lat temu |
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NvGpuEngine3dReg.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 lat temu |
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NvGpuFifo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NvGpuFifoMeth.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NvGpuMethod.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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NvGpuPushBuffer.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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Texture.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |
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TextureFactory.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 lat temu |
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TextureReader.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |
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TextureSwizzle.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |