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GlslDecl.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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GlslDecompiler.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderDecode.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecodeAlu.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecodeFlow.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 年之前 |
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ShaderDecodeMem.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecodeMove.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecodeSpecial.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderDecoder.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 年之前 |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 年之前 |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrInst.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 年之前 |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 年之前 |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderOpCodeTable.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 年之前 |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |