Mary-nyan f4e879a1e6 Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) il y a 3 ans
..
Collections 6a07f80b76 Make RBTree node fields internal again il y a 3 ans
Configuration 358a781639 Volume Hotkeys (#3500) il y a 3 ans
Extensions f4e879a1e6 Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) il y a 3 ans
GraphicsDriver 951700fdd8 Removed unused usings. (#3593) il y a 3 ans
Logging 33e673ceb8 fatal: Implement Service (#3573) il y a 3 ans
Memory bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) il y a 3 ans
Pools ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
System 951700fdd8 Removed unused usings. (#3593) il y a 3 ans
SystemInfo d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) il y a 3 ans
Utilities c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
AsyncWorkQueue.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) il y a 5 ans
Hash128.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
PerformanceCounter.cs 48278905d1 Rewrite scheduler context switch code (#1786) il y a 5 ans
ReactiveObject.cs 610fc84f3e ReactiveObject: Handle case when oldValue is null (#3268) il y a 4 ans
ReferenceEqualityComparer.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) il y a 6 ans
ReleaseInformations.cs ac21abbb9d Preparation for initial Flatpack and FlatHub integration (#3173) il y a 4 ans
Ryujinx.Common.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
XXHash128.cs 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) il y a 4 ans