ColorBlitFragmentShaderSource.frag 207 B

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  1. #version 450 core
  2. layout (binding = 0, set = 2) uniform sampler2D tex;
  3. layout (location = 0) in vec2 tex_coord;
  4. layout (location = 0) out vec4 colour;
  5. void main()
  6. {
  7. colour = texture(tex, tex_coord);
  8. }