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ChangeBufferStrideShaderSource.comp
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c6d82209ab
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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3 år sedan |
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ColorBlitClearAlphaFragmentShaderSource.frag
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2232e4ae87
Vulkan backend (#2518)
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3 år sedan |
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ColorBlitFragmentShaderSource.frag
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2232e4ae87
Vulkan backend (#2518)
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3 år sedan |
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ColorBlitVertexShaderSource.vert
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2232e4ae87
Vulkan backend (#2518)
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3 år sedan |
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ColorClearFragmentShaderSource.frag
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2232e4ae87
Vulkan backend (#2518)
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3 år sedan |
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ColorClearVertexShaderSource.vert
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2232e4ae87
Vulkan backend (#2518)
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3 år sedan |
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ColorCopyToNonMsComputeShaderSource.comp
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73aed239c3
Implement non-MS to MS copies with draws (#3958)
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3 år sedan |
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ColorDrawToMsFragmentShaderSource.frag
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73aed239c3
Implement non-MS to MS copies with draws (#3958)
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3 år sedan |
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ColorDrawToMsVertexShaderSource.vert
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73aed239c3
Implement non-MS to MS copies with draws (#3958)
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3 år sedan |
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ConvertIndexBufferShaderSource.comp
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 år sedan |
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ConvertIndirectDataShaderSource.comp
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 år sedan |
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ShaderBinaries.cs
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73aed239c3
Implement non-MS to MS copies with draws (#3958)
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3 år sedan |