BufferManager.cs 14 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Silk.NET.Vulkan;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using VkFormat = Silk.NET.Vulkan.Format;
  7. namespace Ryujinx.Graphics.Vulkan
  8. {
  9. class BufferManager : IDisposable
  10. {
  11. private const MemoryPropertyFlags DefaultBufferMemoryFlags =
  12. MemoryPropertyFlags.HostVisibleBit |
  13. MemoryPropertyFlags.HostCoherentBit |
  14. MemoryPropertyFlags.HostCachedBit;
  15. private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
  16. MemoryPropertyFlags.DeviceLocalBit;
  17. private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
  18. MemoryPropertyFlags.HostVisibleBit |
  19. MemoryPropertyFlags.HostCoherentBit |
  20. MemoryPropertyFlags.DeviceLocalBit;
  21. private const BufferUsageFlags DefaultBufferUsageFlags =
  22. BufferUsageFlags.TransferSrcBit |
  23. BufferUsageFlags.TransferDstBit |
  24. BufferUsageFlags.UniformTexelBufferBit |
  25. BufferUsageFlags.StorageTexelBufferBit |
  26. BufferUsageFlags.UniformBufferBit |
  27. BufferUsageFlags.StorageBufferBit |
  28. BufferUsageFlags.IndexBufferBit |
  29. BufferUsageFlags.VertexBufferBit |
  30. BufferUsageFlags.TransformFeedbackBufferBitExt;
  31. private readonly PhysicalDevice _physicalDevice;
  32. private readonly Device _device;
  33. private readonly IdList<BufferHolder> _buffers;
  34. public int BufferCount { get; private set; }
  35. public StagingBuffer StagingBuffer { get; }
  36. public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
  37. {
  38. _physicalDevice = physicalDevice;
  39. _device = device;
  40. _buffers = new IdList<BufferHolder>();
  41. StagingBuffer = new StagingBuffer(gd, this);
  42. }
  43. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
  44. {
  45. return CreateWithHandle(gd, size, deviceLocal, out _);
  46. }
  47. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
  48. {
  49. holder = Create(gd, size, deviceLocal: deviceLocal);
  50. if (holder == null)
  51. {
  52. return BufferHandle.Null;
  53. }
  54. BufferCount++;
  55. ulong handle64 = (uint)_buffers.Add(holder);
  56. return Unsafe.As<ulong, BufferHandle>(ref handle64);
  57. }
  58. public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
  59. {
  60. var usage = DefaultBufferUsageFlags;
  61. if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
  62. {
  63. usage |= BufferUsageFlags.ConditionalRenderingBitExt;
  64. }
  65. else if (gd.Capabilities.SupportsIndirectParameters)
  66. {
  67. usage |= BufferUsageFlags.IndirectBufferBit;
  68. }
  69. var bufferCreateInfo = new BufferCreateInfo()
  70. {
  71. SType = StructureType.BufferCreateInfo,
  72. Size = (ulong)size,
  73. Usage = usage,
  74. SharingMode = SharingMode.Exclusive
  75. };
  76. gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
  77. gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
  78. var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
  79. var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
  80. if (allocation.Memory.Handle == 0UL)
  81. {
  82. gd.Api.DestroyBuffer(_device, buffer, null);
  83. return null;
  84. }
  85. gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
  86. return new BufferHolder(gd, _device, buffer, allocation, size);
  87. }
  88. public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
  89. {
  90. if (TryGetBuffer(handle, out var holder))
  91. {
  92. return holder.CreateView(format, offset, size);
  93. }
  94. return null;
  95. }
  96. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
  97. {
  98. if (TryGetBuffer(handle, out var holder))
  99. {
  100. return holder.GetBuffer(commandBuffer, isWrite);
  101. }
  102. return null;
  103. }
  104. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
  105. {
  106. if (TryGetBuffer(handle, out var holder))
  107. {
  108. return holder.GetBuffer(commandBuffer, offset, size, isWrite);
  109. }
  110. return null;
  111. }
  112. public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
  113. {
  114. if (TryGetBuffer(handle, out var holder))
  115. {
  116. return holder.GetBufferI8ToI16(cbs, offset, size);
  117. }
  118. return null;
  119. }
  120. public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
  121. {
  122. if (TryGetBuffer(handle, out var holder))
  123. {
  124. return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
  125. }
  126. return null;
  127. }
  128. public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
  129. {
  130. if (TryGetBuffer(handle, out var holder))
  131. {
  132. return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
  133. }
  134. return null;
  135. }
  136. public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
  137. VulkanRenderer gd,
  138. CommandBufferScoped cbs,
  139. BufferRange indexBuffer,
  140. BufferRange indirectBuffer,
  141. BufferRange drawCountBuffer,
  142. IndexBufferPattern pattern,
  143. int indexSize,
  144. bool hasDrawCount,
  145. int maxDrawCount,
  146. int indirectDataStride)
  147. {
  148. BufferHolder drawCountBufferHolder = null;
  149. if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
  150. !TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
  151. (hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
  152. {
  153. return (null, null);
  154. }
  155. var indexBufferKey = new TopologyConversionIndirectCacheKey(
  156. gd,
  157. pattern,
  158. indexSize,
  159. indirectBufferHolder,
  160. indirectBuffer.Offset,
  161. indirectBuffer.Size);
  162. bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
  163. indexBuffer.Offset,
  164. indexBuffer.Size,
  165. indexBufferKey,
  166. out var convertedIndexBuffer);
  167. var indirectBufferKey = new IndirectDataCacheKey(pattern);
  168. bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
  169. indirectBuffer.Offset,
  170. indirectBuffer.Size,
  171. indirectBufferKey,
  172. out var convertedIndirectBuffer);
  173. var drawCountBufferKey = new DrawCountCacheKey();
  174. bool hasCachedDrawCount = true;
  175. if (hasDrawCount)
  176. {
  177. hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
  178. drawCountBuffer.Offset,
  179. drawCountBuffer.Size,
  180. drawCountBufferKey,
  181. out _);
  182. }
  183. if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
  184. {
  185. // The destination index size is always I32.
  186. int indexCount = indexBuffer.Size / indexSize;
  187. int convertedCount = pattern.GetConvertedCount(indexCount);
  188. if (!hasConvertedIndexBuffer)
  189. {
  190. convertedIndexBuffer = Create(gd, convertedCount * 4);
  191. indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
  192. indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
  193. }
  194. if (!hasConvertedIndirectBuffer)
  195. {
  196. convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
  197. indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
  198. }
  199. gd.PipelineInternal.EndRenderPass();
  200. gd.HelperShader.ConvertIndexBufferIndirect(
  201. gd,
  202. cbs,
  203. indirectBufferHolder,
  204. convertedIndirectBuffer,
  205. drawCountBuffer,
  206. indexBufferHolder,
  207. convertedIndexBuffer,
  208. pattern,
  209. indexSize,
  210. indexBuffer.Offset,
  211. indexBuffer.Size,
  212. indirectBuffer.Offset,
  213. hasDrawCount,
  214. maxDrawCount,
  215. indirectDataStride);
  216. // Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
  217. // since we used the indirect data to find the range of the index buffer that is used.
  218. var indexBufferDependency = new Dependency(
  219. indexBufferHolder,
  220. indexBuffer.Offset,
  221. indexBuffer.Size,
  222. indexBufferKey);
  223. indirectBufferHolder.AddCachedConvertedBufferDependency(
  224. indirectBuffer.Offset,
  225. indirectBuffer.Size,
  226. indirectBufferKey,
  227. indexBufferDependency);
  228. if (hasDrawCount)
  229. {
  230. if (!hasCachedDrawCount)
  231. {
  232. drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
  233. }
  234. // If we have a draw count, any modification of the draw count should invalidate all indirect buffers
  235. // where we used it to find the range of indirect data that is actually used.
  236. var indirectBufferDependency = new Dependency(
  237. indirectBufferHolder,
  238. indirectBuffer.Offset,
  239. indirectBuffer.Size,
  240. indirectBufferKey);
  241. drawCountBufferHolder.AddCachedConvertedBufferDependency(
  242. drawCountBuffer.Offset,
  243. drawCountBuffer.Size,
  244. drawCountBufferKey,
  245. indirectBufferDependency);
  246. }
  247. }
  248. return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
  249. }
  250. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
  251. {
  252. if (TryGetBuffer(handle, out var holder))
  253. {
  254. size = holder.Size;
  255. return holder.GetBuffer(commandBuffer, isWrite);
  256. }
  257. size = 0;
  258. return null;
  259. }
  260. public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
  261. {
  262. if (TryGetBuffer(handle, out var holder))
  263. {
  264. return holder.GetData(offset, size);
  265. }
  266. return ReadOnlySpan<byte>.Empty;
  267. }
  268. public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
  269. {
  270. SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
  271. }
  272. public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
  273. {
  274. if (TryGetBuffer(handle, out var holder))
  275. {
  276. holder.SetData(offset, data, cbs, endRenderPass);
  277. }
  278. }
  279. public void Delete(BufferHandle handle)
  280. {
  281. if (TryGetBuffer(handle, out var holder))
  282. {
  283. holder.Dispose();
  284. _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
  285. }
  286. }
  287. private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
  288. {
  289. return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
  290. }
  291. protected virtual void Dispose(bool disposing)
  292. {
  293. if (disposing)
  294. {
  295. foreach (BufferHolder buffer in _buffers)
  296. {
  297. buffer.Dispose();
  298. }
  299. _buffers.Clear();
  300. StagingBuffer.Dispose();
  301. }
  302. }
  303. public void Dispose()
  304. {
  305. Dispose(true);
  306. }
  307. }
  308. }