riperiperi 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) %!s(int64=3) %!d(string=hai) anos
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Helper 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) %!s(int64=3) %!d(string=hai) anos
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) %!s(int64=3) %!d(string=hai) anos
Queries a1ddaa2736 ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885) %!s(int64=3) %!d(string=hai) anos
BackgroundContextWorker.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Buffer.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
EnumConversion.cs 1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932) %!s(int64=3) %!d(string=hai) anos
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
FormatTable.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) %!s(int64=3) %!d(string=hai) anos
Framebuffer.cs 66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) %!s(int64=3) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) %!s(int64=3) %!d(string=hai) anos
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
OpenGLRenderer.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) %!s(int64=3) %!d(string=hai) anos
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
Pipeline.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) %!s(int64=3) %!d(string=hai) anos
Program.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) %!s(int64=3) %!d(string=hai) anos
Sync.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) %!s(int64=3) %!d(string=hai) anos
VertexArray.cs 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) %!s(int64=3) %!d(string=hai) anos
Window.cs a1ddaa2736 ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885) %!s(int64=3) %!d(string=hai) anos