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- using Ryujinx.Graphics.OpenGL.Helper;
- using System;
- namespace Ryujinx.Graphics.OpenGL
- {
- public interface IOpenGLContext : IDisposable
- {
- void MakeCurrent();
- // TODO: Support more APIs per platform.
- static bool HasContext()
- {
- if (OperatingSystem.IsWindows())
- {
- return WGLHelper.GetCurrentContext() != IntPtr.Zero;
- }
- else if (OperatingSystem.IsLinux())
- {
- return GLXHelper.GetCurrentContext() != IntPtr.Zero;
- }
- else
- {
- return false;
- }
- }
- }
- }
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