Vp8Decoder.cs 1.1 KB

123456789101112131415161718192021222324252627282930313233
  1. using Ryujinx.Graphics.Nvdec.FFmpeg.Vp8;
  2. using Ryujinx.Graphics.Nvdec.Image;
  3. using Ryujinx.Graphics.Nvdec.Types.Vp8;
  4. using Ryujinx.Graphics.Video;
  5. using System;
  6. namespace Ryujinx.Graphics.Nvdec
  7. {
  8. static class Vp8Decoder
  9. {
  10. public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
  11. {
  12. PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
  13. ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.VLDBufferSize);
  14. Decoder decoder = context.GetVp8Decoder();
  15. ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, pictureInfo.FrameWidth, pictureInfo.FrameHeight);
  16. Vp8PictureInfo info = pictureInfo.Convert();
  17. uint lumaOffset = state.SetSurfaceLumaOffset[3];
  18. uint chromaOffset = state.SetSurfaceChromaOffset[3];
  19. if (decoder.Decode(ref info, outputSurface, bitstream))
  20. {
  21. SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
  22. }
  23. rm.Cache.Put(outputSurface);
  24. }
  25. }
  26. }