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Engine
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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Image
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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Memory
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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Shader
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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Synchronization
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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ClassId.cs
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 年 前 |
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Constants.cs
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3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
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2 年 前 |
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GpuChannel.cs
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1ae349efb1
misc: chore: Use explicit types in GPU, Device, and Host1x projects
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1 年間 前 |
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GpuContext.cs
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aa0cb50c5d
misc: chore: Use collection expressions in Gpu project
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1 年間 前 |
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GraphicsConfig.cs
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1dd69912b1
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
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1 年間 前 |
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Ryujinx.Graphics.Gpu.csproj
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ff6628149d
Migrate to .NET 9 (#198)
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1 年間 前 |
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Window.cs
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1ae349efb1
misc: chore: Use explicit types in GPU, Device, and Host1x projects
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1 年間 前 |