Evan Husted aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
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Engine aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
Image aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
Memory aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
Shader aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
Synchronization aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
ClassId.cs 3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2 年 前
Constants.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 年 前
GpuChannel.cs 1ae349efb1 misc: chore: Use explicit types in GPU, Device, and Host1x projects 1 年間 前
GpuContext.cs aa0cb50c5d misc: chore: Use collection expressions in Gpu project 1 年間 前
GraphicsConfig.cs 1dd69912b1 Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 1 年間 前
Ryujinx.Graphics.Gpu.csproj ff6628149d Migrate to .NET 9 (#198) 1 年間 前
Window.cs 1ae349efb1 misc: chore: Use explicit types in GPU, Device, and Host1x projects 1 年間 前