Jules Blok 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) il y a 8 ans
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BlockLinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
INvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
ISwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
LinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
MacroInterpreter.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) il y a 8 ans
NvGpu.cs 36827c2355 Partial GPU DMA support (#158) il y a 8 ans
NvGpuBufferType.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuEngine2d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuEngine2dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuEngine3d.cs 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) il y a 8 ans
NvGpuEngine3dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuEngineDma.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) il y a 8 ans
NvGpuEngineDmaReg.cs 36827c2355 Partial GPU DMA support (#158) il y a 8 ans
NvGpuFifo.cs 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) il y a 8 ans
NvGpuFifoMeth.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuMethod.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuPBEntry.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuPushBuffer.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuVmm.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
NvGpuVmmCache.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
Texture.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
TextureFactory.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
TextureHelper.cs 98e6a34608 Implement R16 texture format (#147) il y a 8 ans
TextureReader.cs 98e6a34608 Implement R16 texture format (#147) il y a 8 ans
TextureSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans
TextureWriter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 8 ans