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- using CommandLine;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.IO;
- using System.Runtime.InteropServices;
- namespace Ryujinx.ShaderTools
- {
- class Program
- {
- private class GpuAccessor : IGpuAccessor
- {
- private readonly byte[] _data;
- public GpuAccessor(byte[] data)
- {
- _data = data;
- }
- public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
- {
- return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data).Slice((int)address));
- }
- }
- private class Options
- {
- [Option("compute", Required = false, Default = false, HelpText = "Indicate that the shader is a compute shader.")]
- public bool Compute { get; set; }
- [Option("target-language", Required = false, Default = TargetLanguage.Glsl, HelpText = "Indicate the target shader language to use.")]
- public TargetLanguage TargetLanguage { get; set; }
- [Option("target-api", Required = false, Default = TargetApi.OpenGL, HelpText = "Indicate the target graphics api to use.")]
- public TargetApi TargetApi { get; set; }
- [Value(0, MetaName = "input", HelpText = "Binary Maxwell shader input path.", Required = true)]
- public string InputPath { get; set; }
- [Value(1, MetaName = "output", HelpText = "Decompiled shader output path.", Required = false)]
- public string OutputPath { get; set; }
- }
- static void HandleArguments(Options options)
- {
- TranslationFlags flags = TranslationFlags.DebugMode;
- if (options.Compute)
- {
- flags |= TranslationFlags.Compute;
- }
- byte[] data = File.ReadAllBytes(options.InputPath);
- TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
- ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();
- if (options.OutputPath == null)
- {
- if (program.BinaryCode != null)
- {
- using Stream outputStream = Console.OpenStandardOutput();
- outputStream.Write(program.BinaryCode);
- }
- else
- {
- Console.WriteLine(program.Code);
- }
- }
- else
- {
- if (program.BinaryCode != null)
- {
- File.WriteAllBytes(options.OutputPath, program.BinaryCode);
- }
- else
- {
- File.WriteAllText(options.OutputPath, program.Code);
- }
- }
- }
- static void Main(string[] args)
- {
- Parser.Default.ParseArguments<Options>(args)
- .WithParsed(options => HandleArguments(options))
- .WithNotParsed(errors => errors.Output());
- }
- }
- }
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