riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) 3 lat temu
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Optimizations 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) 3 lat temu
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
AttributeConsts.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 lat temu
AttributeInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 lat temu
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) 4 lat temu
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) 4 lat temu
EmitterContext.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 lat temu
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 lat temu
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 lat temu
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 lat temu
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 lat temu
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 lat temu
Rewriter.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 lat temu
ShaderConfig.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 lat temu
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 lat temu
Ssa.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 lat temu
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 lat temu
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 lat temu
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 lat temu
Translator.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 lat temu
TranslatorContext.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 lat temu