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Buffer
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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CounterEvent
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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Program
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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Renderer
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43ebd7a9bb
New shader cache implementation (#3194)
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4 years ago |
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Sampler
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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Texture
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923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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3 years ago |
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Window
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6f0395538b
Avalonia - Use embedded window for avalonia (#3674)
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3 years ago |
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BarrierCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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BeginTransformFeedbackCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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ClearBufferCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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ClearRenderTargetColorCommand.cs
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1080f64df9
Implement HLE macros for render target clears (#3528)
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3 years ago |
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ClearRenderTargetDepthStencilCommand.cs
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1080f64df9
Implement HLE macros for render target clears (#3528)
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3 years ago |
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CommandBufferBarrierCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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CopyBufferCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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DispatchComputeCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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DrawCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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DrawIndexedCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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DrawIndexedIndirectCommand.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
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DrawIndexedIndirectCountCommand.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
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DrawIndirectCommand.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
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DrawIndirectCountCommand.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
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DrawTextureCommand.cs
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611bec6e44
Implement DrawTexture functionality (#2747)
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4 years ago |
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EndHostConditionalRenderingCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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EndTransformFeedbackCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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IGALCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetAlphaTestCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetBlendStateCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetDepthBiasCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetDepthClampCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetDepthModeCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetDepthTestCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetFaceCullingCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetFrontFaceCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetImageCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetIndexBufferCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetLineParametersCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetLogicOpStateCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetMultisampleStateCommand.cs
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 years ago |
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SetPatchParametersCommand.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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3 years ago |
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SetPointParametersCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetPolygonModeCommand.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 years ago |
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SetPrimitiveRestartCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetPrimitiveTopologyCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetProgramCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetRasterizerDiscardCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetRenderTargetColorMasksCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetRenderTargetScaleCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetRenderTargetsCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetScissorsCommand.cs
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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SetStencilTestCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetStorageBuffersCommand.cs
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 years ago |
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SetTextureAndSamplerCommand.cs
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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SetTransformFeedbackBuffersCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetUniformBuffersCommand.cs
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 years ago |
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SetUserClipDistanceCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetVertexAttribsCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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SetVertexBuffersCommand.cs
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951700fdd8
Removed unused usings. (#3593)
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3 years ago |
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SetViewportsCommand.cs
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951700fdd8
Removed unused usings. (#3593)
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3 years ago |
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TextureBarrierCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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TextureBarrierTiledCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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TryHostConditionalRenderingCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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TryHostConditionalRenderingFlushCommand.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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UpdateRenderScaleCommand.cs
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951700fdd8
Removed unused usings. (#3593)
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3 years ago |