riperiperi 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) 3 лет назад
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Commands ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 лет назад
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
Resources bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 лет назад
BufferMap.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 лет назад
CommandHelper.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
CommandType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
ThreadedPipeline.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 лет назад
ThreadedRenderer.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) 3 лет назад
ThreadedWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 лет назад