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- using Ryujinx.Audio.Common;
- using Ryujinx.Memory;
- using System;
- using System.Threading;
- namespace Ryujinx.Audio.Integration
- {
- /// <summary>
- /// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
- /// </summary>
- public interface IHardwareDeviceDriver : IDisposable
- {
- public enum Direction
- {
- Input,
- Output
- }
- IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
- ManualResetEvent GetUpdateRequiredEvent();
- ManualResetEvent GetPauseEvent();
- bool SupportsDirection(Direction direction);
- bool SupportsSampleRate(uint sampleRate);
- bool SupportsSampleFormat(SampleFormat sampleFormat);
- bool SupportsChannelCount(uint channelCount);
- IHardwareDeviceDriver GetRealDeviceDriver()
- {
- return this;
- }
- }
- }
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