HostShaderCacheEntry.cs 8.2 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader;
  3. using System;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Runtime.CompilerServices;
  7. using System.Runtime.InteropServices;
  8. namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
  9. {
  10. /// <summary>
  11. /// Host shader entry used for binding information.
  12. /// </summary>
  13. class HostShaderCacheEntry
  14. {
  15. /// <summary>
  16. /// The header of the cached shader entry.
  17. /// </summary>
  18. public HostShaderCacheEntryHeader Header { get; }
  19. /// <summary>
  20. /// Cached constant buffers.
  21. /// </summary>
  22. public BufferDescriptor[] CBuffers { get; }
  23. /// <summary>
  24. /// Cached storage buffers.
  25. /// </summary>
  26. public BufferDescriptor[] SBuffers { get; }
  27. /// <summary>
  28. /// Cached texture descriptors.
  29. /// </summary>
  30. public TextureDescriptor[] Textures { get; }
  31. /// <summary>
  32. /// Cached image descriptors.
  33. /// </summary>
  34. public TextureDescriptor[] Images { get; }
  35. /// <summary>
  36. /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
  37. /// </summary>
  38. /// <param name="header">The header of the cached shader entry</param>
  39. /// <param name="cBuffers">Cached constant buffers</param>
  40. /// <param name="sBuffers">Cached storage buffers</param>
  41. /// <param name="textures">Cached texture descriptors</param>
  42. /// <param name="images">Cached image descriptors</param>
  43. private HostShaderCacheEntry(
  44. HostShaderCacheEntryHeader header,
  45. BufferDescriptor[] cBuffers,
  46. BufferDescriptor[] sBuffers,
  47. TextureDescriptor[] textures,
  48. TextureDescriptor[] images)
  49. {
  50. Header = header;
  51. CBuffers = cBuffers;
  52. SBuffers = sBuffers;
  53. Textures = textures;
  54. Images = images;
  55. }
  56. private HostShaderCacheEntry()
  57. {
  58. Header = new HostShaderCacheEntryHeader();
  59. CBuffers = new BufferDescriptor[0];
  60. SBuffers = new BufferDescriptor[0];
  61. Textures = new TextureDescriptor[0];
  62. Images = new TextureDescriptor[0];
  63. }
  64. private HostShaderCacheEntry(ShaderProgramInfo programInfo)
  65. {
  66. Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
  67. programInfo.SBuffers.Count,
  68. programInfo.Textures.Count,
  69. programInfo.Images.Count,
  70. programInfo.UsesInstanceId);
  71. CBuffers = programInfo.CBuffers.ToArray();
  72. SBuffers = programInfo.SBuffers.ToArray();
  73. Textures = programInfo.Textures.ToArray();
  74. Images = programInfo.Images.ToArray();
  75. }
  76. /// <summary>
  77. /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
  78. /// </summary>
  79. /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
  80. internal ShaderProgramInfo ToShaderProgramInfo()
  81. {
  82. return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
  83. }
  84. /// <summary>
  85. /// Parse a raw cached user shader program into an array of shader cache entry.
  86. /// </summary>
  87. /// <param name="data">The raw cached host shader</param>
  88. /// <param name="programCode">The host shader program</param>
  89. /// <returns>An array of shader cache entry</returns>
  90. internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
  91. {
  92. HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
  93. data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
  94. ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
  95. data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
  96. HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
  97. for (int i = 0; i < result.Length; i++)
  98. {
  99. HostShaderCacheEntryHeader header = entryHeaders[i];
  100. if (!header.InUse)
  101. {
  102. continue;
  103. }
  104. int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
  105. int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
  106. int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
  107. int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
  108. ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
  109. data = data.Slice(cBufferDescriptorsSize);
  110. ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
  111. data = data.Slice(sBufferDescriptorsSize);
  112. ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
  113. data = data.Slice(textureDescriptorsSize);
  114. ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
  115. data = data.Slice(imageDescriptorsSize);
  116. result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
  117. }
  118. programCode = data.Slice(0, fileHeader.CodeSize);
  119. return result;
  120. }
  121. /// <summary>
  122. /// Create a new host shader cache file.
  123. /// </summary>
  124. /// <param name="programCode">The host shader program</param>
  125. /// <param name="codeHolders">The shaders code holder</param>
  126. /// <returns>Raw data of a new host shader cache file</returns>
  127. internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders)
  128. {
  129. HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
  130. HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
  131. for (int i = 0; i < codeHolders.Length; i++)
  132. {
  133. if (codeHolders[i] == null)
  134. {
  135. entries[i] = new HostShaderCacheEntry();
  136. }
  137. else
  138. {
  139. entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
  140. }
  141. }
  142. using (MemoryStream stream = new MemoryStream())
  143. {
  144. BinaryWriter writer = new BinaryWriter(stream);
  145. writer.WriteStruct(header);
  146. foreach (HostShaderCacheEntry entry in entries)
  147. {
  148. writer.WriteStruct(entry.Header);
  149. }
  150. foreach (HostShaderCacheEntry entry in entries)
  151. {
  152. foreach (BufferDescriptor cBuffer in entry.CBuffers)
  153. {
  154. writer.WriteStruct(cBuffer);
  155. }
  156. foreach (BufferDescriptor sBuffer in entry.SBuffers)
  157. {
  158. writer.WriteStruct(sBuffer);
  159. }
  160. foreach (TextureDescriptor texture in entry.Textures)
  161. {
  162. writer.WriteStruct(texture);
  163. }
  164. foreach (TextureDescriptor image in entry.Images)
  165. {
  166. writer.WriteStruct(image);
  167. }
  168. }
  169. writer.Write(programCode);
  170. return stream.ToArray();
  171. }
  172. }
  173. }
  174. }