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- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// The header of a shader program in the guest cache.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
- struct GuestShaderCacheHeader
- {
- /// <summary>
- /// The count of shaders defining this program.
- /// </summary>
- public byte Count;
- /// <summary>
- /// The count of transform feedback data used in this program.
- /// </summary>
- public byte TransformFeedbackCount;
- /// <summary>
- /// Unused/reserved.
- /// </summary>
- public ushort Reserved1;
- /// <summary>
- /// Unused/reserved.
- /// </summary>
- public ulong Reserved2;
- /// <summary>
- /// Create a new guest shader cache header.
- /// </summary>
- /// <param name="count">The count of shaders defining this program</param>
- /// <param name="transformFeedbackCount">The count of transform feedback data used in this program</param>
- public GuestShaderCacheHeader(byte count, byte transformFeedbackCount) : this()
- {
- Count = count;
- TransformFeedbackCount = transformFeedbackCount;
- }
- }
- }
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