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- using Ryujinx.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Texture.Astc;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Represents a cached GPU texture.
- /// </summary>
- class Texture : IRange, IDisposable
- {
- private GpuContext _context;
- private SizeInfo _sizeInfo;
- /// <summary>
- /// Texture format.
- /// </summary>
- public Format Format => Info.FormatInfo.Format;
- /// <summary>
- /// Texture information.
- /// </summary>
- public TextureInfo Info { get; private set; }
- private int _depth;
- private int _layers;
- private readonly int _firstLayer;
- private readonly int _firstLevel;
- private bool _hasData;
- private ITexture _arrayViewTexture;
- private Target _arrayViewTarget;
- private Texture _viewStorage;
- private List<Texture> _views;
- /// <summary>
- /// Host texture.
- /// </summary>
- public ITexture HostTexture { get; private set; }
- /// <summary>
- /// Intrusive linked list node used on the auto deletion texture cache.
- /// </summary>
- public LinkedListNode<Texture> CacheNode { get; set; }
- /// <summary>
- /// Event to fire when texture data is modified by the GPU.
- /// </summary>
- public event Action<Texture> Modified;
- /// <summary>
- /// Event to fire when texture data is disposed.
- /// </summary>
- public event Action<Texture> Disposed;
- /// <summary>
- /// Start address of the texture in guest memory.
- /// </summary>
- public ulong Address => Info.Address;
- /// <summary>
- /// End address of the texture in guest memory.
- /// </summary>
- public ulong EndAddress => Info.Address + Size;
- /// <summary>
- /// Texture size in bytes.
- /// </summary>
- public ulong Size => (ulong)_sizeInfo.TotalSize;
- private int _referenceCount;
- private int _sequenceNumber;
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
- /// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
- private Texture(
- GpuContext context,
- TextureInfo info,
- SizeInfo sizeInfo,
- int firstLayer,
- int firstLevel)
- {
- InitializeTexture(context, info, sizeInfo);
- _firstLayer = firstLayer;
- _firstLevel = firstLevel;
- _hasData = true;
- }
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
- {
- InitializeTexture(context, info, sizeInfo);
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
- HostTexture = _context.Renderer.CreateTexture(createInfo);
- }
- /// <summary>
- /// Common texture initialization method.
- /// This sets the context, info and sizeInfo fields.
- /// Other fields are initialized with their default values.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
- {
- _context = context;
- _sizeInfo = sizeInfo;
- SetInfo(info);
- _viewStorage = this;
- _views = new List<Texture>();
- }
- /// <summary>
- /// Create a texture view from this texture.
- /// A texture view is defined as a child texture, from a sub-range of their parent texture.
- /// For example, the initial layer and mipmap level of the view can be defined, so the texture
- /// will start at the given layer/level of the parent texture.
- /// </summary>
- /// <param name="info">Child texture information</param>
- /// <param name="sizeInfo">Child texture size information</param>
- /// <param name="firstLayer">Start layer of the child texture on the parent texture</param>
- /// <param name="firstLevel">Start mipmap level of the child texture on the parent texture</param>
- /// <returns>The child texture</returns>
- public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
- {
- Texture texture = new Texture(
- _context,
- info,
- sizeInfo,
- _firstLayer + firstLayer,
- _firstLevel + firstLevel);
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
- texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
- _viewStorage.AddView(texture);
- return texture;
- }
- /// <summary>
- /// Adds a child texture to this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void AddView(Texture texture)
- {
- _views.Add(texture);
- texture._viewStorage = this;
- }
- /// <summary>
- /// Removes a child texture from this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void RemoveView(Texture texture)
- {
- _views.Remove(texture);
- texture._viewStorage = null;
- DeleteIfNotUsed();
- }
- /// <summary>
- /// Changes the texture size.
- /// </summary>
- /// <remarks>
- /// This operation may also change the size of all mipmap levels, including from the parent
- /// and other possible child textures, to ensure that all sizes are consistent.
- /// </remarks>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- public void ChangeSize(int width, int height, int depthOrLayers)
- {
- width <<= _firstLevel;
- height <<= _firstLevel;
- if (Info.Target == Target.Texture3D)
- {
- depthOrLayers <<= _firstLevel;
- }
- else
- {
- depthOrLayers = _viewStorage.Info.DepthOrLayers;
- }
- _viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
- foreach (Texture view in _viewStorage._views)
- {
- int viewWidth = Math.Max(1, width >> view._firstLevel);
- int viewHeight = Math.Max(1, height >> view._firstLevel);
- int viewDepthOrLayers;
- if (view.Info.Target == Target.Texture3D)
- {
- viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
- }
- else
- {
- viewDepthOrLayers = view.Info.DepthOrLayers;
- }
- view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
- }
- }
- /// <summary>
- /// Recreates the texture storage (or view, in the case of child textures) of this texture.
- /// This allows recreating the texture with a new size.
- /// A copy is automatically performed from the old to the new texture.
- /// </summary>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- private void RecreateStorageOrView(int width, int height, int depthOrLayers)
- {
- SetInfo(new TextureInfo(
- Info.Address,
- width,
- height,
- depthOrLayers,
- Info.Levels,
- Info.SamplesInX,
- Info.SamplesInY,
- Info.Stride,
- Info.IsLinear,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- Info.Target,
- Info.FormatInfo,
- Info.DepthStencilMode,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA));
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
- if (_viewStorage != this)
- {
- ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
- }
- else
- {
- ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
- HostTexture.CopyTo(newStorage, 0, 0);
- ReplaceStorage(newStorage);
- }
- }
- /// <summary>
- /// Synchronizes guest and host memory.
- /// This will overwrite the texture data with the texture data on the guest memory, if a CPU
- /// modification is detected.
- /// Be aware that this can cause texture data written by the GPU to be lost, this is just a
- /// one way copy (from CPU owned to GPU owned memory).
- /// </summary>
- public void SynchronizeMemory()
- {
- // Texture buffers are not handled here, instead they are invalidated (if modified)
- // when the texture is bound. This is handled by the buffer manager.
- if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
- {
- return;
- }
- _sequenceNumber = _context.SequenceNumber;
- (ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture);
- if (modifiedRanges.Length == 0 && _hasData)
- {
- return;
- }
- ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
- // If the texture was modified by the host GPU, we do partial invalidation
- // of the texture by getting GPU data and merging in the pages of memory
- // that were modified.
- // Note that if ASTC is not supported by the GPU we can't read it back since
- // it will use a different format. Since applications shouldn't be writing
- // ASTC textures from the GPU anyway, ignoring it should be safe.
- if (_context.Methods.TextureManager.IsTextureModified(this) && !Info.FormatInfo.Format.IsAstc())
- {
- Span<byte> gpuData = GetTextureDataFromGpu();
- ulong endAddress = Address + Size;
- for (int i = 0; i < modifiedRanges.Length; i++)
- {
- (ulong modifiedAddress, ulong modifiedSize) = modifiedRanges[i];
- ulong endModifiedAddress = modifiedAddress + modifiedSize;
- if (modifiedAddress < Address)
- {
- modifiedAddress = Address;
- }
- if (endModifiedAddress > endAddress)
- {
- endModifiedAddress = endAddress;
- }
- modifiedSize = endModifiedAddress - modifiedAddress;
- int offset = (int)(modifiedAddress - Address);
- int length = (int)modifiedSize;
- data.Slice(offset, length).CopyTo(gpuData.Slice(offset, length));
- }
- data = gpuData;
- }
- data = ConvertToHostCompatibleFormat(data);
- HostTexture.SetData(data);
- _hasData = true;
- }
- /// <summary>
- /// Converts texture data to a format and layout that is supported by the host GPU.
- /// </summary>
- /// <param name="data">Data to be converted</param>
- /// <returns>Converted data</returns>
- private ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data)
- {
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearStridedToLinear(
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertBlockLinearToLinear(
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
- {
- if (!AstcDecoder.TryDecodeToRgba8(
- data.ToArray(),
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- out Span<byte> decoded))
- {
- string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
- Logger.PrintDebug(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
- }
- data = decoded;
- }
- return data;
- }
- /// <summary>
- /// Flushes the texture data.
- /// This causes the texture data to be written back to guest memory.
- /// If the texture was written by the GPU, this includes all modification made by the GPU
- /// up to this point.
- /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
- /// This may cause data corruption if the memory is already being used for something else on the CPU side.
- /// </summary>
- public void Flush()
- {
- _context.PhysicalMemory.Write(Address, GetTextureDataFromGpu());
- }
- /// <summary>
- /// Gets data from the host GPU.
- /// </summary>
- /// <remarks>
- /// This method should be used to retrieve data that was modified by the host GPU.
- /// This is not cheap, avoid doing that unless strictly needed.
- /// </remarks>
- /// <returns>Host texture data</returns>
- private Span<byte> GetTextureDataFromGpu()
- {
- Span<byte> data = HostTexture.GetData();
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearToLinearStrided(
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertLinearToBlockLinear(
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- return data;
- }
- /// <summary>
- /// Performs a comparison of this texture information, with the specified texture information.
- /// This performs a strict comparison, used to check if two textures are equal.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="flags">Comparison flags</param>
- /// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
- public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
- {
- if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
- {
- return false;
- }
- if (!LayoutMatches(info))
- {
- return false;
- }
- if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
- {
- return false;
- }
- if ((flags & TextureSearchFlags.Sampler) != 0)
- {
- if (!SamplerParamsMatches(info))
- {
- return false;
- }
- }
- if ((flags & TextureSearchFlags.IgnoreMs) != 0)
- {
- bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
- if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
- {
- return false;
- }
- }
- else if (!TargetAndSamplesCompatible(info))
- {
- return false;
- }
- return Info.Address == info.Address && Info.Levels == info.Levels;
- }
- /// <summary>
- /// Checks if the texture format matches with the specified texture information.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="strict">True to perform a strict comparison (formats must be exactly equal)</param>
- /// <returns>True if the format matches, with the given comparison rules</returns>
- private bool FormatMatches(TextureInfo info, bool strict)
- {
- // D32F and R32F texture have the same representation internally,
- // however the R32F format is used to sample from depth textures.
- if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict)
- {
- return true;
- }
- return Info.FormatInfo.Format == info.FormatInfo.Format;
- }
- /// <summary>
- /// Checks if the texture layout specified matches with this texture layout.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the layout matches, false otherwise</returns>
- private bool LayoutMatches(TextureInfo info)
- {
- if (Info.IsLinear != info.IsLinear)
- {
- return false;
- }
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (info.IsLinear)
- {
- return Info.Stride == info.Stride;
- }
- else
- {
- return Info.GobBlocksInY == info.GobBlocksInY &&
- Info.GobBlocksInZ == info.GobBlocksInZ;
- }
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the size matches, false otherwise</returns>
- public bool SizeMatches(TextureInfo info)
- {
- return SizeMatches(info, alignSizes: false);
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches the given level of
- /// this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="level">Mipmap level of this texture to compare with</param>
- /// <returns>True if the size matches with the level, false otherwise</returns>
- public bool SizeMatches(TextureInfo info, int level)
- {
- return Math.Max(1, Info.Width >> level) == info.Width &&
- Math.Max(1, Info.Height >> level) == info.Height &&
- Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
- /// <returns>True if the sizes matches, false otherwise</returns>
- private bool SizeMatches(TextureInfo info, bool alignSizes)
- {
- if (Info.GetLayers() != info.GetLayers())
- {
- return false;
- }
- if (alignSizes)
- {
- Size size0 = GetAlignedSize(Info);
- Size size1 = GetAlignedSize(info);
- return size0.Width == size1.Width &&
- size0.Height == size1.Height &&
- size0.Depth == size1.Depth;
- }
- else
- {
- return Info.Width == info.Width &&
- Info.Height == info.Height &&
- Info.GetDepth() == info.GetDepth();
- }
- }
- /// <summary>
- /// Checks if the texture shader sampling parameters matches.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
- private bool SamplerParamsMatches(TextureInfo info)
- {
- return Info.DepthStencilMode == info.DepthStencilMode &&
- Info.SwizzleR == info.SwizzleR &&
- Info.SwizzleG == info.SwizzleG &&
- Info.SwizzleB == info.SwizzleB &&
- Info.SwizzleA == info.SwizzleA;
- }
- /// <summary>
- /// Check if the texture target and samples count (for multisampled textures) matches.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the texture target and samples count matches, false otherwise</returns>
- private bool TargetAndSamplesCompatible(TextureInfo info)
- {
- return Info.Target == info.Target &&
- Info.SamplesInX == info.SamplesInX &&
- Info.SamplesInY == info.SamplesInY;
- }
- /// <summary>
- /// Check if it's possible to create a view, with the given parameters, from this texture.
- /// </summary>
- /// <param name="info">Texture view information</param>
- /// <param name="size">Texture view size</param>
- /// <param name="firstLayer">Texture view initial layer on this texture</param>
- /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
- /// <returns>True if a view with the given parameters can be created from this texture, false otherwise</returns>
- public bool IsViewCompatible(
- TextureInfo info,
- ulong size,
- out int firstLayer,
- out int firstLevel)
- {
- return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
- }
- /// <summary>
- /// Check if it's possible to create a view, with the given parameters, from this texture.
- /// </summary>
- /// <param name="info">Texture view information</param>
- /// <param name="size">Texture view size</param>
- /// <param name="isCopy">True to check for copy compability, instead of view compatibility</param>
- /// <param name="firstLayer">Texture view initial layer on this texture</param>
- /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
- /// <returns>True if a view with the given parameters can be created from this texture, false otherwise</returns>
- public bool IsViewCompatible(
- TextureInfo info,
- ulong size,
- bool isCopy,
- out int firstLayer,
- out int firstLevel)
- {
- // Out of range.
- if (info.Address < Address || info.Address + size > EndAddress)
- {
- firstLayer = 0;
- firstLevel = 0;
- return false;
- }
- int offset = (int)(info.Address - Address);
- if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
- {
- return false;
- }
- if (!ViewLayoutCompatible(info, firstLevel))
- {
- return false;
- }
- if (!ViewFormatCompatible(info))
- {
- return false;
- }
- if (!ViewSizeMatches(info, firstLevel, isCopy))
- {
- return false;
- }
- if (!ViewTargetCompatible(info, isCopy))
- {
- return false;
- }
- return Info.SamplesInX == info.SamplesInX &&
- Info.SamplesInY == info.SamplesInY;
- }
- /// <summary>
- /// Check if it's possible to create a view with the specified layout.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="level">Start level of the texture view, in relation with this texture</param>
- /// <returns>True if the layout is compatible, false otherwise</returns>
- private bool ViewLayoutCompatible(TextureInfo info, int level)
- {
- if (Info.IsLinear != info.IsLinear)
- {
- return false;
- }
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (info.IsLinear)
- {
- int width = Math.Max(1, Info.Width >> level);
- int stride = width * Info.FormatInfo.BytesPerPixel;
- stride = BitUtils.AlignUp(stride, 32);
- return stride == info.Stride;
- }
- else
- {
- int height = Math.Max(1, Info.Height >> level);
- int depth = Math.Max(1, Info.GetDepth() >> level);
- (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
- height,
- depth,
- Info.FormatInfo.BlockHeight,
- Info.GobBlocksInY,
- Info.GobBlocksInZ);
- return gobBlocksInY == info.GobBlocksInY &&
- gobBlocksInZ == info.GobBlocksInZ;
- }
- }
- /// <summary>
- /// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- private bool ViewFormatCompatible(TextureInfo info)
- {
- return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
- }
- /// <summary>
- /// Checks if the size of a given texture view is compatible with this texture.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="level">Mipmap level of the texture view in relation to this texture</param>
- /// <param name="isCopy">True to check for copy compatibility rather than view compatibility</param>
- /// <returns>True if the sizes are compatible, false otherwise</returns>
- private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
- {
- Size size = GetAlignedSize(Info, level);
- Size otherSize = GetAlignedSize(info);
- // For copies, we can copy a subset of the 3D texture slices,
- // so the depth may be different in this case.
- if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
- {
- return false;
- }
- return size.Width == otherSize.Width &&
- size.Height == otherSize.Height;
- }
- /// <summary>
- /// Check if the target of the specified texture view information is compatible with this
- /// texture.
- /// This follows the host API target compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="isCopy">True to check for copy rather than view compatibility</param>
- /// <returns>True if the targets are compatible, false otherwise</returns>
- private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
- {
- switch (Info.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- return info.Target == Target.Texture1D ||
- info.Target == Target.Texture1DArray;
- case Target.Texture2D:
- return info.Target == Target.Texture2D ||
- info.Target == Target.Texture2DArray;
- case Target.Texture2DArray:
- case Target.Cubemap:
- case Target.CubemapArray:
- return info.Target == Target.Texture2D ||
- info.Target == Target.Texture2DArray ||
- info.Target == Target.Cubemap ||
- info.Target == Target.CubemapArray;
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- return info.Target == Target.Texture2DMultisample ||
- info.Target == Target.Texture2DMultisampleArray;
- case Target.Texture3D:
- return info.Target == Target.Texture3D ||
- (info.Target == Target.Texture2D && isCopy);
- }
- return false;
- }
- /// <summary>
- /// Gets the aligned sizes of the specified texture information.
- /// The alignment depends on the texture layout and format bytes per pixel.
- /// </summary>
- /// <param name="info">Texture information to calculate the aligned size from</param>
- /// <param name="level">Mipmap level for texture views</param>
- /// <returns>The aligned texture size</returns>
- private static Size GetAlignedSize(TextureInfo info, int level = 0)
- {
- int width = Math.Max(1, info.Width >> level);
- int height = Math.Max(1, info.Height >> level);
- if (info.IsLinear)
- {
- return SizeCalculator.GetLinearAlignedSize(
- width,
- height,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel);
- }
- else
- {
- int depth = Math.Max(1, info.GetDepth() >> level);
- return SizeCalculator.GetBlockLinearAlignedSize(
- width,
- height,
- depth,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel,
- info.GobBlocksInY,
- info.GobBlocksInZ,
- info.GobBlocksInTileX);
- }
- }
- /// <summary>
- /// Gets a texture of the specified target type from this texture.
- /// This can be used to get an array texture from a non-array texture and vice-versa.
- /// If this texture and the requested targets are equal, then this texture Host texture is returned directly.
- /// </summary>
- /// <param name="target">The desired target type</param>
- /// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
- public ITexture GetTargetTexture(Target target)
- {
- if (target == Info.Target)
- {
- return HostTexture;
- }
- if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
- {
- TextureCreateInfo createInfo = new TextureCreateInfo(
- Info.Width,
- Info.Height,
- target == Target.CubemapArray ? 6 : 1,
- Info.Levels,
- Info.Samples,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.FormatInfo.Format,
- Info.DepthStencilMode,
- target,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA);
- ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
- _arrayViewTexture = viewTexture;
- _arrayViewTarget = target;
- return viewTexture;
- }
- else if (_arrayViewTarget == target)
- {
- return _arrayViewTexture;
- }
- return null;
- }
- /// <summary>
- /// Check if this texture and the specified target have the same number of dimensions.
- /// For the purposes of this comparison, 2D and 2D Multisample textures are not considered to have
- /// the same number of dimensions. Same for Cubemap and 3D textures.
- /// </summary>
- /// <param name="target">The target to compare with</param>
- /// <returns>True if both targets have the same number of dimensions, false otherwise</returns>
- private bool IsSameDimensionsTarget(Target target)
- {
- switch (Info.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- return target == Target.Texture1D ||
- target == Target.Texture1DArray;
- case Target.Texture2D:
- case Target.Texture2DArray:
- return target == Target.Texture2D ||
- target == Target.Texture2DArray;
- case Target.Cubemap:
- case Target.CubemapArray:
- return target == Target.Cubemap ||
- target == Target.CubemapArray;
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- return target == Target.Texture2DMultisample ||
- target == Target.Texture2DMultisampleArray;
- case Target.Texture3D:
- return target == Target.Texture3D;
- }
- return false;
- }
- /// <summary>
- /// Replaces view texture information.
- /// This should only be used for child textures with a parent.
- /// </summary>
- /// <param name="parent">The parent texture</param>
- /// <param name="info">The new view texture information</param>
- /// <param name="hostTexture">The new host texture</param>
- public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
- {
- ReplaceStorage(hostTexture);
- parent._viewStorage.AddView(this);
- SetInfo(info);
- }
- /// <summary>
- /// Sets the internal texture information structure.
- /// </summary>
- /// <param name="info">The new texture information</param>
- private void SetInfo(TextureInfo info)
- {
- Info = info;
- _depth = info.GetDepth();
- _layers = info.GetLayers();
- }
- /// <summary>
- /// Signals that the texture has been modified.
- /// </summary>
- public void SignalModified()
- {
- Modified?.Invoke(this);
- }
- /// <summary>
- /// Replaces the host texture, while disposing of the old one if needed.
- /// </summary>
- /// <param name="hostTexture">The new host texture</param>
- private void ReplaceStorage(ITexture hostTexture)
- {
- DisposeTextures();
- HostTexture = hostTexture;
- }
- /// <summary>
- /// Checks if the texture overlaps with a memory range.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size of the range</param>
- /// <returns>True if the texture overlaps with the range, false otherwise</returns>
- public bool OverlapsWith(ulong address, ulong size)
- {
- return Address < address + size && address < EndAddress;
- }
- /// <summary>
- /// Increments the texture reference count.
- /// </summary>
- public void IncrementReferenceCount()
- {
- _referenceCount++;
- }
- /// <summary>
- /// Decrements the texture reference count.
- /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
- /// </summary>
- public void DecrementReferenceCount()
- {
- int newRefCount = --_referenceCount;
- if (newRefCount == 0)
- {
- if (_viewStorage != this)
- {
- _viewStorage.RemoveView(this);
- }
- _context.Methods.TextureManager.RemoveTextureFromCache(this);
- }
- Debug.Assert(newRefCount >= 0);
- DeleteIfNotUsed();
- }
- /// <summary>
- /// Delete the texture if it is not used anymore.
- /// The texture is considered unused when the reference count is zero,
- /// and it has no child views.
- /// </summary>
- private void DeleteIfNotUsed()
- {
- // We can delete the texture as long it is not being used
- // in any cache (the reference count is 0 in this case), and
- // also all views that may be created from this texture were
- // already deleted (views count is 0).
- if (_referenceCount == 0 && _views.Count == 0)
- {
- DisposeTextures();
- }
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- private void DisposeTextures()
- {
- HostTexture.Dispose();
- _arrayViewTexture?.Dispose();
- _arrayViewTexture = null;
- Disposed?.Invoke(this);
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- public void Dispose()
- {
- DisposeTextures();
- }
- }
- }
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