PipelineDynamicState.cs 5.1 KB

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  1. using Ryujinx.Common.Memory;
  2. using Silk.NET.Vulkan;
  3. namespace Ryujinx.Graphics.Vulkan
  4. {
  5. struct PipelineDynamicState
  6. {
  7. private float _depthBiasSlopeFactor;
  8. private float _depthBiasConstantFactor;
  9. private float _depthBiasClamp;
  10. public int ScissorsCount;
  11. private Array16<Rect2D> _scissors;
  12. private uint _backCompareMask;
  13. private uint _backWriteMask;
  14. private uint _backReference;
  15. private uint _frontCompareMask;
  16. private uint _frontWriteMask;
  17. private uint _frontReference;
  18. private Array4<float> _blendConstants;
  19. public uint ViewportsCount;
  20. public Array16<Viewport> Viewports;
  21. private enum DirtyFlags
  22. {
  23. None = 0,
  24. Blend = 1 << 0,
  25. DepthBias = 1 << 1,
  26. Scissor = 1 << 2,
  27. Stencil = 1 << 3,
  28. Viewport = 1 << 4,
  29. All = Blend | DepthBias | Scissor | Stencil | Viewport
  30. }
  31. private DirtyFlags _dirty;
  32. public void SetBlendConstants(float r, float g, float b, float a)
  33. {
  34. _blendConstants[0] = r;
  35. _blendConstants[1] = g;
  36. _blendConstants[2] = b;
  37. _blendConstants[3] = a;
  38. _dirty |= DirtyFlags.Blend;
  39. }
  40. public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
  41. {
  42. _depthBiasSlopeFactor = slopeFactor;
  43. _depthBiasConstantFactor = constantFactor;
  44. _depthBiasClamp = clamp;
  45. _dirty |= DirtyFlags.DepthBias;
  46. }
  47. public void SetScissor(int index, Rect2D scissor)
  48. {
  49. _scissors[index] = scissor;
  50. _dirty |= DirtyFlags.Scissor;
  51. }
  52. public void SetStencilMasks(
  53. uint backCompareMask,
  54. uint backWriteMask,
  55. uint backReference,
  56. uint frontCompareMask,
  57. uint frontWriteMask,
  58. uint frontReference)
  59. {
  60. _backCompareMask = backCompareMask;
  61. _backWriteMask = backWriteMask;
  62. _backReference = backReference;
  63. _frontCompareMask = frontCompareMask;
  64. _frontWriteMask = frontWriteMask;
  65. _frontReference = frontReference;
  66. _dirty |= DirtyFlags.Stencil;
  67. }
  68. public void SetViewport(int index, Viewport viewport)
  69. {
  70. Viewports[index] = viewport;
  71. _dirty |= DirtyFlags.Viewport;
  72. }
  73. public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
  74. {
  75. Viewports = viewports;
  76. ViewportsCount = viewportsCount;
  77. if (ViewportsCount != 0)
  78. {
  79. _dirty |= DirtyFlags.Viewport;
  80. }
  81. }
  82. public void ForceAllDirty()
  83. {
  84. _dirty = DirtyFlags.All;
  85. }
  86. public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
  87. {
  88. if (_dirty.HasFlag(DirtyFlags.Blend))
  89. {
  90. RecordBlend(api, commandBuffer);
  91. }
  92. if (_dirty.HasFlag(DirtyFlags.DepthBias))
  93. {
  94. RecordDepthBias(api, commandBuffer);
  95. }
  96. if (_dirty.HasFlag(DirtyFlags.Scissor))
  97. {
  98. RecordScissor(api, commandBuffer);
  99. }
  100. if (_dirty.HasFlag(DirtyFlags.Stencil))
  101. {
  102. RecordStencilMasks(api, commandBuffer);
  103. }
  104. if (_dirty.HasFlag(DirtyFlags.Viewport))
  105. {
  106. RecordViewport(api, commandBuffer);
  107. }
  108. _dirty = DirtyFlags.None;
  109. }
  110. private void RecordBlend(Vk api, CommandBuffer commandBuffer)
  111. {
  112. api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
  113. }
  114. private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
  115. {
  116. api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
  117. }
  118. private void RecordScissor(Vk api, CommandBuffer commandBuffer)
  119. {
  120. api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
  121. }
  122. private void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
  123. {
  124. api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
  125. api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
  126. api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
  127. api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
  128. api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
  129. api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
  130. }
  131. private void RecordViewport(Vk api, CommandBuffer commandBuffer)
  132. {
  133. if (ViewportsCount != 0)
  134. {
  135. api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
  136. }
  137. }
  138. }
  139. }