riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
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Optimizations e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 5 years ago
AttributeConsts.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 6 years ago
ControlFlowGraph.cs 1876b346fe Initial work 6 years ago
Dominance.cs 1876b346fe Initial work 6 years ago
EmitterContext.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
EmitterContextInsts.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 years ago
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 years ago
Lowering.cs 5795bb1528 Support separate textures and samplers (#1216) 6 years ago
ShaderConfig.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
ShaderHeader.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 years ago
Ssa.cs 1876b346fe Initial work 6 years ago
TranslationFlags.cs a15b951721 Fix wrong face culling once and for all (#1277) 6 years ago
Translator.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago